skia2/include/effects/SkRuntimeEffect.h
Brian Osman 504032e575 SkRuntimeEffect: Fix 'in' variables in CPU backend
We were never calling specialize() to bake in the values of ins,
so do that. Add uniformSize() to get the size of just the uniform
values. (The interpreter asserts that the size of the uniforms
being passed in matches the expected size from the ByteCode,
so these need to match up).

Added a unit test that uses both 'in' and 'uniform'.

Change-Id: I595822171211d35a17d5977fa790de0d1bbd6c78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263519
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-01-10 15:46:22 +00:00

149 lines
4.2 KiB
C++

/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkRuntimeEffect_DEFINED
#define SkRuntimeEffect_DEFINED
#include "include/core/SkString.h"
#include <vector>
#if SK_SUPPORT_GPU
#include "include/private/GrTypesPriv.h"
#endif
class GrShaderCaps;
class SkColorFilter;
class SkMatrix;
class SkShader;
namespace SkSL {
class ByteCode;
class Compiler;
struct PipelineStageArgs;
struct Program;
}
/*
* SkRuntimeEffect supports creating custom SkShader and SkColorFilter objects using Skia's SkSL
* shading language.
* *
* This API is experimental and subject to change.
*/
class SK_API SkRuntimeEffect : public SkRefCnt {
public:
struct Variable {
enum class Qualifier {
kUniform,
kIn,
};
enum class Type {
kBool,
kInt,
kFloat,
kFloat2,
kFloat3,
kFloat4,
kFloat2x2,
kFloat3x3,
kFloat4x4,
};
enum Flags {
kArray_Flag = 0x1,
};
SkString fName;
size_t fOffset;
Qualifier fQualifier;
Type fType;
int fCount;
uint32_t fFlags;
#if SK_SUPPORT_GPU
GrSLType fGPUType;
#endif
bool isArray() const { return SkToBool(fFlags & kArray_Flag); }
size_t sizeInBytes() const;
};
// [Effect, ErrorText]
// If successful, Effect != nullptr, otherwise, ErrorText contains the reason for failure.
using EffectResult = std::tuple<sk_sp<SkRuntimeEffect>, SkString>;
static EffectResult Make(SkString sksl);
sk_sp<SkShader> makeShader(sk_sp<SkData> inputs, sk_sp<SkShader> children[], size_t childCount,
const SkMatrix* localMatrix, bool isOpaque);
sk_sp<SkColorFilter> makeColorFilter(sk_sp<SkData> inputs);
const SkString& source() const { return fSkSL; }
int index() const { return fIndex; }
template <typename T>
class ConstIterable {
public:
ConstIterable(const std::vector<T>& vec) : fVec(vec) {}
using const_iterator = typename std::vector<T>::const_iterator;
const_iterator begin() const { return fVec.begin(); }
const_iterator end() const { return fVec.end(); }
size_t count() const { return fVec.size(); }
private:
const std::vector<T>& fVec;
};
// Combined size of all 'in' and 'uniform' variables. When calling makeColorFilter or
// makeShader, provide an SkData of this size, containing values for all of those variables.
size_t inputSize() const;
// Combined size of just the 'uniform' variables.
size_t uniformSize() const { return fUniformSize; }
ConstIterable<Variable> inputs() const { return ConstIterable<Variable>(fInAndUniformVars); }
ConstIterable<SkString> children() const { return ConstIterable<SkString>(fChildren); }
#if SK_SUPPORT_GPU
// This re-compiles the program from scratch, using the supplied shader caps.
// This is necessary to get the correct values of settings.
bool toPipelineStage(const void* inputs, const GrShaderCaps* shaderCaps,
SkSL::PipelineStageArgs* outArgs);
#endif
// [ByteCode, ErrorText]
// If successful, ByteCode != nullptr, otherwise, ErrorText contains the reason for failure.
using ByteCodeResult = std::tuple<std::unique_ptr<SkSL::ByteCode>, SkString>;
ByteCodeResult toByteCode(const void* inputs);
private:
SkRuntimeEffect(SkString sksl, std::unique_ptr<SkSL::Compiler> compiler,
std::unique_ptr<SkSL::Program> baseProgram,
std::vector<Variable>&& inAndUniformVars, std::vector<SkString>&& children,
size_t uniformSize);
using SpecializeResult = std::tuple<std::unique_ptr<SkSL::Program>, SkString>;
SpecializeResult specialize(SkSL::Program& baseProgram, const void* inputs);
int fIndex;
SkString fSkSL;
std::unique_ptr<SkSL::Compiler> fCompiler;
std::unique_ptr<SkSL::Program> fBaseProgram;
std::vector<Variable> fInAndUniformVars;
std::vector<SkString> fChildren;
size_t fUniformSize;
};
#endif