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agl@chromium.org bd2724f672 Fix valgrind warnings triggered in vertical mode.
Now that Chrome is rendering subpixel text, I was able to try running
the renderer process under valgrind, which turned up a number of
issues.

First, I was calculating the stride of vertical LCD glyphs wrong
(typo).

Secondly, I was going horribly wrong when a glyph was being blitted at
the edge of a bitmap. I suspected something was wrong with the code,
but I wasn't clear enough with the structure of the code when writing
it to figure out what the correct solution was.

http://codereview.appspot.com/97059


git-svn-id: http://skia.googlecode.com/svn/trunk@284 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-07-22 21:50:59 +00:00
bench almost there on gm (need to fix image writes/reads/compares) 2009-06-21 00:49:18 +00:00
experimental use sk_bzero instead of bzero, since it isn't always available. 2009-06-29 16:25:36 +00:00
gm use genericRGB space to ensure that we decode exactly the pixels we encode 2009-07-08 02:54:47 +00:00
include Add SkFontHost::FilterRect() which allows the font host to filter our request 2009-07-22 19:52:11 +00:00
samplecode rename SK_BUILD_SUBPIXEL to SK_SUPPORT_LCDTEXT to better match the name of the 2009-07-22 19:21:01 +00:00
src Fix valgrind warnings triggered in vertical mode. 2009-07-22 21:50:59 +00:00
tests use sk_bzero instead of bzero, since it isn't always available. 2009-06-29 16:25:36 +00:00
tools almost there on gm (need to fix image writes/reads/compares) 2009-06-21 00:49:18 +00:00
xcode rename SK_BUILD_SUBPIXEL to SK_SUPPORT_LCDTEXT to better match the name of the 2009-07-22 19:21:01 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile rename SK_BUILD_SUBPIXEL to SK_SUPPORT_LCDTEXT to better match the name of the 2009-07-22 19:21:01 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects