bd4f872d69
- Expose shader error handler on GrBaseContextPriv - Use that to report errors that happen during (late) SkSL conversion - Remove various asserts. We expect these functions not to fail, but they absolutely can for any kind of error that gets past the first compile in SkRuntimeEffect::Make. We'll still make a GLSLFP, but it won't inject any code, so the resulting shader will *also* fail to compile. Injecting our own errors first gives the user a better idea what's actually broken. - SkSLSlide also reports errors via the error handler now, too. Change-Id: I4b871cdaa5e3217b042ebf000bb7474afaeab04c Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275679 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Osman <brianosman@google.com> |
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AnimTimer.h | ||
BisectSlide.cpp | ||
BisectSlide.h | ||
GMSlide.cpp | ||
GMSlide.h | ||
ImageSlide.cpp | ||
ImageSlide.h | ||
ImGuiLayer.cpp | ||
ImGuiLayer.h | ||
ParticlesSlide.cpp | ||
ParticlesSlide.h | ||
SampleSlide.cpp | ||
SampleSlide.h | ||
SkottieSlide.cpp | ||
SkottieSlide.h | ||
SKPSlide.cpp | ||
SKPSlide.h | ||
SkSLSlide.cpp | ||
SkSLSlide.h | ||
Slide.h | ||
SlideDir.cpp | ||
SlideDir.h | ||
StatsLayer.cpp | ||
StatsLayer.h | ||
SvgSlide.cpp | ||
SvgSlide.h | ||
TouchGesture.cpp | ||
TouchGesture.h | ||
Viewer.cpp | ||
Viewer.h |