skia2/gm/rectangletexture.cpp
bsalomon e179a9167f Texturing support for RECTANGLE textures.
Uses textureSize() to unnormalize texture coords when reading from a RECTANGLE texture. Because of this we also require a later GLSL version to use rectangle textures (1.40).

Note that this causes a issue with the bicubic effect. The texture coords seem to have poor precision and the result is ugly. textureSize() is intended as a workaround until effects can be updated to handle unnormalized coords themselves.

Updates places where we were looking for OpenGL version 3.2 for rectangle support. It was actually added in 3.1.

BUG=skia:3868

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1594483003

Review URL: https://codereview.chromium.org/1594483003
2016-01-20 06:18:10 -08:00

192 lines
6.8 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This test only works with the GPU backend.
#include "gm.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrTest.h"
#include "SkBitmap.h"
#include "SkGradientShader.h"
#include "SkImage.h"
namespace skiagm {
class RectangleTexture : public GM {
public:
RectangleTexture() {
this->setBGColor(0xFFFFFFFF);
}
protected:
SkString onShortName() override {
return SkString("rectangle_texture");
}
SkISize onISize() override {
return SkISize::Make(1035, 240);
}
void fillPixels(int width, int height, void *pixels) {
SkBitmap bmp;
bmp.setInfo(SkImageInfo::MakeN32(width, height, kOpaque_SkAlphaType), width * 4);
bmp.setPixels(pixels);
SkPaint paint;
SkCanvas canvas(bmp);
SkPoint pts[] = { {0, 0}, {0, SkIntToScalar(height)} };
SkColor colors0[] = { 0xFF1060B0 , 0xFF102030 };
paint.setShader(SkGradientShader::CreateLinear(pts, colors0, nullptr, 2,
SkShader::kClamp_TileMode))->unref();
canvas.drawPaint(paint);
SkColor colors1[] = { 0xFFA07010 , 0xFFA02080 };
paint.setAntiAlias(true);
paint.setShader(SkGradientShader::CreateLinear(pts, colors1, nullptr, 2,
SkShader::kClamp_TileMode))->unref();
canvas.drawCircle(SkIntToScalar(width) / 2, SkIntToScalar(height) / 2,
SkIntToScalar(width + height) / 5, paint);
}
SkImage* createRectangleTextureImg(GrContext* context, int width, int height, void* pixels) {
if (!context) {
return nullptr;
}
GrGpu* gpu = context->getGpu();
if (!gpu) {
return nullptr;
}
const GrGLContext* glCtx = gpu->glContextForTesting();
if (!glCtx) {
return nullptr;
}
if (!(kGL_GrGLStandard == glCtx->standard() && glCtx->version() >= GR_GL_VER(3, 1)) &&
!glCtx->hasExtension("GL_ARB_texture_rectangle")) {
return nullptr;
}
// We will always create the GL texture as GL_RGBA, however the pixels uploaded may be
// be RGBA or BGRA, depending on how SkPMColor was compiled.
GrGLenum format;
if (kSkia8888_GrPixelConfig == kBGRA_8888_GrPixelConfig) {
format = GR_GL_BGRA;
} else {
SkASSERT(kSkia8888_GrPixelConfig == kRGBA_8888_GrPixelConfig);
format = GR_GL_RGBA;
}
const GrGLInterface* gl = glCtx->interface();
// Useful for debugging whether errors result from use of RECTANGLE
// #define TARGET GR_GL_TEXTURE_2D
#define TARGET GR_GL_TEXTURE_RECTANGLE
GrGLuint id;
GR_GL_CALL(gl, GenTextures(1, &id));
GR_GL_CALL(gl, BindTexture(TARGET, id));
GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MAG_FILTER,
GR_GL_NEAREST));
GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_MIN_FILTER,
GR_GL_NEAREST));
GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_S,
GR_GL_CLAMP_TO_EDGE));
GR_GL_CALL(gl, TexParameteri(TARGET, GR_GL_TEXTURE_WRAP_T,
GR_GL_CLAMP_TO_EDGE));
GR_GL_CALL(gl, TexImage2D(TARGET, 0, GR_GL_RGBA, width, height, 0,
format, GR_GL_UNSIGNED_BYTE, pixels));
context->resetContext();
GrGLTextureInfo info;
info.fID = id;
info.fTarget = TARGET;
GrBackendTextureDesc desc;
desc.fConfig = kRGBA_8888_GrPixelConfig;
desc.fWidth = width;
desc.fHeight = height;
desc.fOrigin = kTopLeft_GrSurfaceOrigin;
desc.fTextureHandle = reinterpret_cast<GrBackendObject>(&info);
if (SkImage* image = SkImage::NewFromAdoptedTexture(context, desc)) {
return image;
}
GR_GL_CALL(gl, DeleteTextures(1, &id));
return nullptr;
}
void onDraw(SkCanvas* canvas) override {
GrRenderTarget* rt = canvas->internal_private_accessTopLayerRenderTarget();
GrContext* context;
if (!rt || !(context = rt->getContext())) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
static const int kWidth = 50;
static const int kHeight = 50;
static const SkScalar kPad = 5.f;
SkPMColor pixels[kWidth * kHeight];
this->fillPixels(kWidth, kHeight, pixels);
SkAutoTUnref<SkImage> rectImg(this->createRectangleTextureImg(context, kWidth, kHeight,
pixels));
if (!rectImg) {
SkPaint paint;
paint.setAntiAlias(true);
static const char* kMsg = "Could not create rectangle texture image.";
canvas->drawText(kMsg, strlen(kMsg), 10, 100, paint);
return;
}
static const SkFilterQuality kQualities[] = {
kNone_SkFilterQuality,
kLow_SkFilterQuality,
kMedium_SkFilterQuality,
kHigh_SkFilterQuality,
};
static const SkScalar kScales[] = { 1.0f, 1.2f, 0.75f };
canvas->translate(kPad, kPad);
for (auto s : kScales) {
canvas->save();
canvas->scale(s, s);
for (auto q : kQualities) {
SkPaint plainPaint;
plainPaint.setFilterQuality(q);
canvas->drawImage(rectImg, 0, 0, &plainPaint);
canvas->translate(kWidth + kPad, 0);
SkPaint clampPaint;
clampPaint.setFilterQuality(q);
clampPaint.setShader(rectImg->newShader(SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode))->unref();
canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), clampPaint);
canvas->translate(kWidth * 1.5f + kPad, 0);
SkPaint repeatPaint;
repeatPaint.setFilterQuality(q);
repeatPaint.setShader(rectImg->newShader(SkShader::kRepeat_TileMode,
SkShader::kMirror_TileMode))->unref();
canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), repeatPaint);
canvas->translate(1.5f * kWidth + kPad, 0);
}
canvas->restore();
canvas->translate(0, kPad + 1.5f * kHeight * s);
}
}
private:
typedef GM INHERITED;
};
DEF_GM(return new RectangleTexture;)
}
#endif