skia2/include/core/SkBlender.h
John Stiles 2d8b835cad Add SkBlender class; thread into SkVMBlitter.
Like SkColorFilter, SkShader, etc., this has a public-facing component
(SkBlender) and a private subclass (SkBlenderBase) which can be
obtained via a helper function (as_BB). At present there are no public-
facing methods, but the type needs to be exposed to be usable by the
outside world.

These classes exist for SkRuntimeEffect to subclass. The blender base
provides a `program` method with the parameters that blending will use.

Change-Id: I75c772fd4108a9c21fbda84201a8b23d3750a0df
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/416916
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-06-16 17:35:38 +00:00

27 lines
676 B
C++

/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkBlender_DEFINED
#define SkBlender_DEFINED
#include "include/core/SkFlattenable.h"
/**
* SkBlender represents a custom blend function in the Skia pipeline. When an SkBlender is
* present in a paint, the SkBlendMode is ignored. A blender combines a source color (the
* result of our paint) and destination color (from the canvas) into a final color.
*/
class SK_API SkBlender : public SkFlattenable {
private:
SkBlender() = default;
friend class SkBlenderBase;
using INHERITED = SkFlattenable;
};
#endif