bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
14 lines
248 B
GLSL
14 lines
248 B
GLSL
#version 400
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int _absemulation(int x) {
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return x * sign(x);
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}
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out vec4 sk_FragColor;
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uniform int ui;
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uniform float uf;
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void main() {
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int i = _absemulation(ui);
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float f = abs(uf);
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sk_FragColor.x = float(i);
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sk_FragColor.y = f;
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}
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