skia2/include/core/SkComposeShader.h
commit-bot@chromium.org 8b0e8ac5f5 Refactor read and write buffers.
Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer
a step each in the hierarchy.

What used to be this:

SkFlattenableWriteBuffer -> SkOrderedWriteBuffer
SkFlattenableReadBuffer  -> SkOrderedReadBuffer
SkFlattenableReadBuffer  -> SkValidatingReadBuffer

is now

SkWriteBuffer
SkReadBuffer -> SkValidatingReadBuffer

Benefits:
  - code is simpler, names are less wordy
  - the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed
  - write buffers are completely devirtualized, important for record speed

This refactoring was mostly mechanical.  You aren't going to find anything
interesting in files with less than 10 lines changed.

BUG=skia:
R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/134163010

git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-01-30 18:58:24 +00:00

59 lines
1.8 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkComposeShader_DEFINED
#define SkComposeShader_DEFINED
#include "SkShader.h"
class SkXfermode;
///////////////////////////////////////////////////////////////////////////////////////////
/** \class SkComposeShader
This subclass of shader returns the coposition of two other shaders, combined by
a xfermode.
*/
class SK_API SkComposeShader : public SkShader {
public:
/** Create a new compose shader, given shaders A, B, and a combining xfermode mode.
When the xfermode is called, it will be given the result from shader A as its
"dst", and the result of from shader B as its "src".
mode->xfer32(sA_result, sB_result, ...)
@param shaderA The colors from this shader are seen as the "dst" by the xfermode
@param shaderB The colors from this shader are seen as the "src" by the xfermode
@param mode The xfermode that combines the colors from the two shaders. If mode
is null, then SRC_OVER is assumed.
*/
SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL);
virtual ~SkComposeShader();
virtual bool setContext(const SkBitmap&, const SkPaint&,
const SkMatrix&) SK_OVERRIDE;
virtual void endContext() SK_OVERRIDE;
virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
SK_DEVELOPER_TO_STRING()
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkComposeShader)
protected:
SkComposeShader(SkReadBuffer& );
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
private:
SkShader* fShaderA;
SkShader* fShaderB;
SkXfermode* fMode;
typedef SkShader INHERITED;
};
#endif