skia2/include/pipe/SkGPipe.h
scroggo@google.com 74b7ffda68 Fixes for piping bitmaps with encoded data.
Similar goals as https://codereview.chromium.org/14437012.

Builds on patch set 1 from that issue
(https://codereview.chromium.org/14437012/#ps1).

Instead of the changes in patch set 2 from that issue, this
changes SkOrderedWriteBuffer::writeBitmap to store whether an
SkBitmapHeap was used when to store the index of the SkBitmap.
SkOrderedReadBuffer::readBitmap now uses that information to
distinguish between using the heap and unflattening.

In addition, writeBitmap now records the width/height first in
all cases. If now SkBitmapHeapReader is attached, but an
SkBitmapHeap was used to record the bitmap, reading will fail
and provide the same red SkBitmap as in the case where the
SkBitmap was encoded but could not be decoded.

Updates the PICTURE_VERSION as well.

The key differences in this CL to look at are in:
SkOrderedWriteBuffer,
SkOrderedReadBuffer,
and SkPicture.

BUG=
R=djsollen@google.com

Review URL: https://codereview.chromium.org/14230022

git-svn-id: http://skia.googlecode.com/svn/trunk@8917 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-04-30 02:32:41 +00:00

169 lines
4.9 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkGPipe_DEFINED
#define SkGPipe_DEFINED
#include "SkFlattenable.h"
#include "SkPicture.h"
#include "SkWriter32.h"
class SkCanvas;
// XLib.h might have defined Status already (ugh)
#ifdef Status
#undef Status
#endif
class SkGPipeReader {
public:
SkGPipeReader();
SkGPipeReader(SkCanvas* target);
~SkGPipeReader();
enum Status {
kDone_Status, //!< no more data expected from reader
kEOF_Status, //!< need more data from reader
kError_Status, //!< encountered error
kReadAtom_Status//!< finished reading an atom
};
enum PlaybackFlags {
kReadAtom_PlaybackFlag = 0x1, //!< playback a single command from the stream
kSilent_PlaybackFlag = 0x2, //!< playback without drawing
};
void setCanvas(SkCanvas*);
/**
* Set a function for decoding bitmaps that have encoded data.
*/
void setBitmapDecoder(SkPicture::InstallPixelRefProc proc) { fProc = proc; }
// data must be 4-byte aligned
// length must be a multiple of 4
Status playback(const void* data, size_t length, uint32_t playbackFlags = 0,
size_t* bytesRead = NULL);
private:
SkCanvas* fCanvas;
class SkGPipeState* fState;
SkPicture::InstallPixelRefProc fProc;
};
///////////////////////////////////////////////////////////////////////////////
class SkGPipeCanvas;
class SkGPipeController {
public:
SkGPipeController() : fCanvas(NULL) {}
virtual ~SkGPipeController();
/**
* Called periodically by the writer, to get a working buffer of RAM to
* write into. The actual size of the block is also returned, and must be
* actual >= minRequest. If NULL is returned, then actual is ignored and
* writing will stop.
*
* The returned block must be 4-byte aligned, and actual must be a
* multiple of 4.
* minRequest will always be a multiple of 4.
*/
virtual void* requestBlock(size_t minRequest, size_t* actual) = 0;
/**
* This is called each time some atomic portion of the data has been
* written to the block (most recently returned by requestBlock()).
* If bytes == 0, then the writer has finished.
*
* bytes will always be a multiple of 4.
*/
virtual void notifyWritten(size_t bytes) = 0;
virtual int numberOfReaders() const { return 1; }
private:
friend class SkGPipeWriter;
void setCanvas(SkGPipeCanvas*);
SkGPipeCanvas* fCanvas;
};
class SkGPipeWriter {
public:
SkGPipeWriter();
~SkGPipeWriter();
bool isRecording() const { return NULL != fCanvas; }
enum Flags {
/**
* Tells the writer that the reader will be in a different process, so
* (for example) we cannot put function pointers in the stream.
*/
kCrossProcess_Flag = 1 << 0,
/**
* Only meaningful if kCrossProcess_Flag is set. Tells the writer that
* in spite of being cross process, it will have shared address space
* with the reader, so the two can share large objects (like SkBitmaps).
*/
kSharedAddressSpace_Flag = 1 << 1,
/**
* Tells the writer that there will be multiple threads reading the stream
* simultaneously.
*/
kSimultaneousReaders_Flag = 1 << 2,
};
SkCanvas* startRecording(SkGPipeController*, uint32_t flags = 0,
uint32_t width = kDefaultRecordingCanvasSize,
uint32_t height = kDefaultRecordingCanvasSize);
// called in destructor, but can be called sooner once you know there
// should be no more drawing calls made into the recording canvas.
void endRecording();
/**
* Tells the writer to commit all recorded draw commands to the
* controller immediately.
* @param detachCurrentBlock Set to true to request that the next draw
* command be recorded in a new block.
*/
void flushRecording(bool detachCurrentBlock);
/**
* Return the amount of bytes being used for recording. Note that this
* does not include the amount of storage written to the stream, which is
* controlled by the SkGPipeController.
* Currently only returns the amount used for SkBitmaps, since they are
* potentially unbounded (if the client is not calling playback).
*/
size_t storageAllocatedForRecording() const;
/**
* Attempt to reduce the storage allocated for recording by evicting
* cache resources.
* @param bytesToFree minimum number of bytes that should be attempted to
* be freed.
* @return number of bytes actually freed.
*/
size_t freeMemoryIfPossible(size_t bytesToFree);
private:
enum {
kDefaultRecordingCanvasSize = 32767,
};
SkGPipeCanvas* fCanvas;
SkWriter32 fWriter;
};
#endif