45c2c8166b
Adds a new 'api': --config gpu(api=commandbuffer3) for dm/nanobench. BUG=skia:4943 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1684413003 Review URL: https://codereview.chromium.org/1684413003
240 lines
6.6 KiB
C++
240 lines
6.6 KiB
C++
/*
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* Copyright 2011 Skia
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SampleApp_DEFINED
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#define SampleApp_DEFINED
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#include "SkOSMenu.h"
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#include "SkPath.h"
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#include "SkPicture.h"
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#include "SkPictureRecorder.h"
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#include "SkScalar.h"
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#include "SkTDArray.h"
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#include "SkTouchGesture.h"
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#include "SkWindow.h"
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#include "timer/Timer.h"
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class GrContext;
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class GrRenderTarget;
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class SkCanvas;
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class SkData;
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class SkDocument;
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class SkEvent;
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class SkTypeface;
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class SkViewFactory;
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class SampleWindow : public SkOSWindow {
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SkTDArray<const SkViewFactory*> fSamples;
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public:
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enum DeviceType {
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kRaster_DeviceType,
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#if SK_SUPPORT_GPU
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kGPU_DeviceType,
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#if SK_ANGLE
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kANGLE_DeviceType,
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#endif // SK_ANGLE
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#if SK_COMMAND_BUFFER
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kCommandBufferES2_DeviceType,
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#endif // SK_COMMAND_BUFFER
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#endif // SK_SUPPORT_GPU
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kDeviceTypeCnt
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};
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static bool IsGpuDeviceType(DeviceType devType) {
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#if SK_SUPPORT_GPU
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switch (devType) {
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case kGPU_DeviceType:
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#if SK_ANGLE
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case kANGLE_DeviceType:
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#endif // SK_ANGLE
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#if SK_COMMAND_BUFFER
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case kCommandBufferES2_DeviceType:
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#endif // SK_COMMAND_BUFFER
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return true;
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default:
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return false;
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}
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#endif // SK_SUPPORT_GPU
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return false;
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}
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/**
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* SampleApp ports can subclass this manager class if they want to:
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* * filter the types of devices supported
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* * customize plugging of SkBaseDevice objects into an SkCanvas
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* * customize publishing the results of draw to the OS window
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* * manage GrContext / GrRenderTarget lifetimes
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*/
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class DeviceManager : public SkRefCnt {
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public:
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virtual void setUpBackend(SampleWindow* win, int msaaSampleCount) = 0;
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virtual void tearDownBackend(SampleWindow* win) = 0;
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// called before drawing. should install correct device
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// type on the canvas. Will skip drawing if returns false.
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virtual SkSurface* createSurface(DeviceType dType, SampleWindow* win) = 0;
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// called after drawing, should get the results onto the
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// screen.
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virtual void publishCanvas(DeviceType dType,
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SkCanvas* canvas,
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SampleWindow* win) = 0;
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// called when window changes size, guaranteed to be called
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// at least once before first draw (after init)
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virtual void windowSizeChanged(SampleWindow* win) = 0;
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// return the GrContext backing gpu devices (nullptr if not built with GPU support)
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virtual GrContext* getGrContext() = 0;
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// return the GrRenderTarget backing gpu devices (nullptr if not built with GPU support)
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virtual GrRenderTarget* getGrRenderTarget() = 0;
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private:
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typedef SkRefCnt INHERITED;
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};
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SampleWindow(void* hwnd, int argc, char** argv, DeviceManager*);
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virtual ~SampleWindow();
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SkSurface* createSurface() override {
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SkSurface* surface = nullptr;
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if (fDevManager) {
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surface = fDevManager->createSurface(fDeviceType, this);
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}
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if (nullptr == surface) {
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surface = this->INHERITED::createSurface();
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}
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return surface;
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}
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void draw(SkCanvas*) override;
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void setDeviceType(DeviceType type);
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void setDeviceColorType(SkColorType, SkColorProfileType);
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void toggleRendering();
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void toggleSlideshow();
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void toggleFPS();
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void showOverview();
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void toggleDistanceFieldFonts();
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GrContext* getGrContext() const { return fDevManager->getGrContext(); }
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void setZoomCenter(float x, float y);
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void changeZoomLevel(float delta);
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bool nextSample();
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bool previousSample();
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bool goToSample(int i);
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SkString getSampleTitle(int i);
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int sampleCount();
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bool handleTouch(int ownerId, float x, float y,
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SkView::Click::State state);
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void saveToPdf();
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void postInvalDelay();
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DeviceType getDeviceType() const { return fDeviceType; }
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protected:
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void onDraw(SkCanvas* canvas) override;
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bool onHandleKey(SkKey key) override;
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bool onHandleChar(SkUnichar) override;
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void onSizeChange() override;
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SkCanvas* beforeChildren(SkCanvas*) override;
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void afterChildren(SkCanvas*) override;
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void beforeChild(SkView* child, SkCanvas* canvas) override;
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bool onEvent(const SkEvent& evt) override;
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bool onQuery(SkEvent* evt) override;
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virtual bool onDispatchClick(int x, int y, Click::State, void* owner,
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unsigned modi) override;
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bool onClick(Click* click) override;
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virtual Click* onFindClickHandler(SkScalar x, SkScalar y,
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unsigned modi) override;
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private:
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class DefaultDeviceManager;
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int fCurrIndex;
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SkPictureRecorder fRecorder;
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SkAutoTDelete<SkCanvas> fFlagsFilterCanvas;
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SkPath fClipPath;
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SkTouchGesture fGesture;
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SkScalar fZoomLevel;
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SkScalar fZoomScale;
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DeviceType fDeviceType;
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DeviceManager* fDevManager;
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bool fSaveToPdf;
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bool fSaveToSKP;
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SkAutoTUnref<SkDocument> fPDFDocument;
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bool fUseClip;
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bool fUsePicture;
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bool fAnimating;
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bool fRotate;
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bool fPerspAnim;
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bool fRequestGrabImage;
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bool fMeasureFPS;
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WallTimer fTimer;
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double fMeasureFPS_Time;
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bool fMagnify;
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int fTilingMode;
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// The following are for the 'fatbits' drawing
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// Latest position of the mouse.
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int fMouseX, fMouseY;
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int fFatBitsScale;
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// Used by the text showing position and color values.
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SkTypeface* fTypeface;
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bool fShowZoomer;
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SkOSMenu::TriState fLCDState;
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SkOSMenu::TriState fAAState;
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SkOSMenu::TriState fSubpixelState;
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int fHintingState;
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int fFilterQualityIndex;
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unsigned fFlipAxis;
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int fMSAASampleCount;
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int fScrollTestX, fScrollTestY;
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SkScalar fZoomCenterX, fZoomCenterY;
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//Stores global settings
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SkOSMenu* fAppMenu; // We pass ownership to SkWindow, when we call addMenu
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//Stores slide specific settings
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SkOSMenu* fSlideMenu; // We pass ownership to SkWindow, when we call addMenu
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void loadView(SkView*);
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void updateTitle();
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bool getRawTitle(SkString*);
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bool zoomIn();
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bool zoomOut();
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void updatePointer(int x, int y);
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void magnify(SkCanvas* canvas);
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void showZoomer(SkCanvas* canvas);
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void updateMatrix();
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void postAnimatingEvent();
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int findByTitle(const char*);
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void listTitles();
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SkSize tileSize() const;
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bool sendAnimatePulse();
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typedef SkOSWindow INHERITED;
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};
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#endif
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