skia2/third_party
skia-autoroll 68c43dbc5f Roll skcms from 4a4ff5bbefdf to 4e5402c56973 (3 revisions)
https://skia.googlesource.com/skcms.git/+log/4a4ff5bbefdf..4e5402c56973

2021-02-23 mtklein@google.com skcms build updates
2021-02-23 mtklein@google.com roll xcode to 12.4
2021-02-23 borenet@google.com [infra] Switch from isolate to RBE-CAS

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/skcms-skia-autoroll
Please CC fmalita@google.com,mtklein@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Tbr: fmalita@google.com,mtklein@google.com
Change-Id: If379427bdf8e5fdc88479b32529b9f8569390f2f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/374578
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
2021-02-24 07:02:54 +00:00
..
angle2 Port to ANGLE's GN files 2020-09-11 15:22:34 +00:00
brotli [canvaskit] Add support for woff2 fonts 2020-11-10 15:07:26 +00:00
cpu-features reformat GN files 2020-04-01 23:23:03 +00:00
d3d12allocator Add AMD allocator to D3D12 backend. 2020-09-23 21:22:52 +00:00
dng_sdk remove mips support and bots 2017-12-05 17:19:45 +00:00
etc1 Update etc1.cpp. 2020-12-16 17:57:26 +00:00
expat Roll testing expat to tip of tree. 2020-04-20 16:14:11 +00:00
freetype2 Roll freetype 2021-01-22 20:09:59 +00:00
glslang Reland "Roll dawn from 0d52f800a1d1 to b31f5e717e2d (4 revisions)" 2020-07-15 19:42:03 +00:00
harfbuzz System harfbuzz also means harfbuzz-icu. 2020-12-08 16:17:42 +00:00
icu Reland "Removing ICU dependencies from skparagraph BUILD.gn file" 2020-09-11 18:31:24 +00:00
imgui Enable OS X clipboard in ImGui. 2020-07-01 21:33:07 +00:00
libjpeg-turbo NEON libjpeg-turbo on iOS and Mac 2021-02-02 22:07:54 +00:00
libmicrohttpd GN/Win: everything links on my machine. 2016-10-12 16:39:42 +00:00
libpng reformat GN files 2020-04-01 23:23:03 +00:00
libsdl roll gn to latest 2021-01-15 15:34:00 +00:00
libwebp reformat GN files 2020-04-01 23:23:03 +00:00
lua avoid using tmpnam() in Lua 2018-02-01 22:39:59 +00:00
native_app_glue reformat GN files 2020-04-01 23:23:03 +00:00
oboe implement SkAudioPLayer for Android 2020-12-15 00:12:48 +00:00
opencl roll gn to latest 2021-01-15 15:34:00 +00:00
piex Reland "Build SkRawCodec in GN" 2016-10-31 09:02:57 -07:00
sfntly reformat GN files 2020-04-01 23:23:03 +00:00
shaderc Use Dawn's BUILD.gn instead of defining another one for Skia. 2020-04-13 23:26:31 +00:00
skcms Roll skcms from 4a4ff5bbefdf to 4e5402c56973 (3 revisions) 2021-02-24 07:02:54 +00:00
spirv-cross Roll Dawn and add dependencies 2020-03-30 18:52:06 +00:00
spirv-headers wired up SPIR-V validator 2017-03-16 14:42:20 +00:00
spirv-tools reformat GN files 2020-04-01 23:23:03 +00:00
vulkanmemoryallocator Update AMD vulkan memory allocator. 2020-05-13 13:03:39 +00:00
wuffs Inclusive language 2020-07-24 13:33:53 +00:00
zlib update build for Apple Silicon 2020-11-02 20:06:09 +00:00
BUILD.gn GN: Android 2016-08-25 14:50:44 -07:00
README BUG=skia:5602 2016-09-02 11:19:34 -07:00
third_party.gni decouple werror and -isystem in third_party 2020-06-19 21:59:35 +00:00

The third_party directory contains a set of dependencies from outside sources
that are needed to build various components and tools within Skia.  

Some of these dependencies reside within the Skia repo, while others are pulled 
from other repositories and placed in the third_party/externals directory
during build. These external dependencies are defined in a DEPS file.

Products in third_party are subject to their own respective license terms.  The
license for each project should be included in the source itself via a license
header or file.  If the source itself does not include a license header or file,
create a README that refers to reliable documentation of the project's license
terms on the web.