skia2/experimental/svg/model/SkSVGContainer.h
fmalita bef51c23c3 [SVGDom] Opacity optimization
Apply opacity as fill/stroke paint alpha instead of saveLayer, when
possible.

R=robertphillips@google.com,stephana@google.com,reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2353503005

Committed: https://skia.googlesource.com/skia/+/3dbb7b9f196d793fbd16243157ee67638891f5dc
Review-Url: https://codereview.chromium.org/2353503005
2016-09-20 15:45:57 -07:00

35 lines
781 B
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGContainer_DEFINED
#define SkSVGContainer_DEFINED
#include "SkSVGTransformableNode.h"
#include "SkTArray.h"
class SkSVGContainer : public SkSVGTransformableNode {
public:
virtual ~SkSVGContainer() = default;
void appendChild(sk_sp<SkSVGNode>) override;
protected:
explicit SkSVGContainer(SkSVGTag);
void onRender(const SkSVGRenderContext&) const override;
bool hasChildren() const final;
// TODO: add some sort of child iterator, and hide the container.
SkSTArray<1, sk_sp<SkSVGNode>, true> fChildren;
private:
typedef SkSVGTransformableNode INHERITED;
};
#endif // SkSVGSVG_DEFINED