bf2163f267
We were allowing these ops on floating point types. The resulting GLSL would fail to compile. We also allowed >>= and <<= on vectors (but not any of the other bitwise ops). The newly added unit tests were failing (eg, not catching errors). New results are correct. Bug: skia:10707 Change-Id: I97b769f1ce59261361109a71061b42dc8ef3c74b Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317393 Reviewed-by: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> |
||
---|---|---|
.. | ||
golden | ||
BitShiftFloat.sksl | ||
BitShiftFloatMatrix.sksl | ||
BitShiftFloatVector.sksl | ||
GrBadIn.fp | ||
GrBothExplicitReturnAndSkOutColor.fp | ||
GrCannotReturnWithSkOutColor.fp | ||
GrNoFragmentProcessorConstruction.fp | ||
GrNoFragmentProcessorExpressions.fp | ||
GrNoFragmentProcessorLocals.fp | ||
GrNoFragmentProcessorParams.fp | ||
GrNoFragmentProcessorReturn.fp | ||
OpenArray.sksl | ||
UndefinedSymbol.sksl |