0222e709a3
This makes everything a lot more like DM, for the same reason: it's the best way to make Vias work. Instead of exposing a canvas, Dsts take a Src to draw. Vias still are Dsts that wrap Dsts. They do their internal work in draw() then pass a proxy Src encapsulating that work to the next Dst's draw(). A little refactoring in ok.cpp allows arbitrary chains of Vias. I removed the guarantee that Src methods are called in strict order. It's easy enough to make each Src initialize itself as needed. I moved the .png encoding back to ok.cpp. It seemed weird for Dsts to have to think about files and paths. One day Dst will want a data() method for non-image output (.pdf, .skp), and then we'll want ok.cpp to be the one to coordinate what to write where. Change-Id: Id4a3674b2d05aef2b5f10e0077df0a8407c07b61 Reviewed-on: https://skia-review.googlesource.com/10175 Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Mike Klein <mtklein@chromium.org>
36 lines
985 B
C++
36 lines
985 B
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "ok.h"
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#include "SkSurface.h"
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struct SWDst : Dst {
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SkImageInfo info;
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sk_sp<SkSurface> surface;
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static std::unique_ptr<Dst> Create(Options options) {
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SkImageInfo info = SkImageInfo::MakeN32Premul(0,0);
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if (options("ct") == "565") { info = info.makeColorType(kRGB_565_SkColorType); }
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if (options("ct") == "f16") { info = info.makeColorType(kRGBA_F16_SkColorType); }
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SWDst dst;
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dst.info = info;
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return move_unique(dst);
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}
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bool draw(Src* src) override {
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auto size = src->size();
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surface = SkSurface::MakeRaster(info.makeWH(size.width(), size.height()));
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return src->draw(surface->getCanvas());
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}
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sk_sp<SkImage> image() override {
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return surface->makeImageSnapshot();
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}
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};
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static Register sw{"sw", SWDst::Create};
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