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2011-03-04 22:48:25 +00:00
animations first cut at a checkbox 2009-10-21 19:41:10 +00:00
bench add black, opaque, blend variants for text blits, to exercise different 2011-01-17 19:45:43 +00:00
experimental convert matrix <--> matrix44 2010-03-01 14:54:05 +00:00
forth more unittests (already found/fixed some bugs) 2009-09-02 02:07:32 +00:00
gm use new high-quality blur in samples 2011-02-18 20:20:51 +00:00
gpu Fix Sample App on Win32 GL window resize, fix sk->gr convexity hint, fix grpath uninit warnings 2011-03-04 22:48:25 +00:00
include Fix Sample App on Win32 GL window resize, fix sk->gr convexity hint, fix grpath uninit warnings 2011-03-04 22:48:25 +00:00
obsolete move old (unmaintained) gl backend out of src. src/gpu superceeds this now. 2011-02-22 20:50:57 +00:00
samplecode add setXYWH to rects 2011-03-03 13:23:35 +00:00
src Fix Sample App on Win32 GL window resize, fix sk->gr convexity hint, fix grpath uninit warnings 2011-03-04 22:48:25 +00:00
tests [PDF] Restrict scalars to the range that PDF understands. 2011-03-04 03:15:13 +00:00
third_party/harfbuzz add 2010-04-08 18:48:12 +00:00
tools add png to makefile for linux 2010-04-15 14:28:24 +00:00
vs PDF Type3 Support. 2011-03-04 21:43:27 +00:00
xcode Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. 2011-03-03 13:54:13 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile fixes for some warnings: 2011-01-25 19:05:12 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects