e8b5a73b56
I ran into an issue in an upcoming CL which generated a particularly ugly switch statement: switch (x) { default: discard;} So I cleaned this up, and while resolving this issue, managed to improve a bunch of existing codegen as well. The formatting change has been split out to a separate CL since it impacts so many golden outputs. Change-Id: I7a6be29903c47560dcc7f6acd3ef15fd0c5c3c50 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384179 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
23 lines
482 B
GLSL
23 lines
482 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorRed;
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uniform vec4 colorGreen;
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uniform vec4 colorWhite;
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uniform vec4 colorBlack;
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void setToColorBlack(out vec4 x) {
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x = colorBlack;
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}
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vec4 main() {
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vec4 a;
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vec4 b;
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vec4 c;
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vec4 d;
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(b = colorRed , c = colorGreen);
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a = (setToColorBlack(d) , colorWhite);
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a *= a;
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b *= b;
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c *= c;
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d *= d;
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return ((a == colorWhite && b == colorRed) && c == colorGreen) && d == colorBlack ? colorGreen : colorRed;
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}
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