a9c187e5cc
This reverts commit 9e476b798f
.
Reason for revert: Angry Vulkan bots
Original change's description:
> Refactored SPIR-V RelaxedPrecision handling
>
> The RelaxedPrecision decoration is now handled by nextId(), to make it
> easier to see all spots where a RelaxedPrecision decoration might be
> necessary. The goal of this initial refactor is not to actually fix the
> issues with RelaxedPrecision decorations, but rather to lay the
> groundwork for doing so in followup CLs.
>
> The initial intent of this change was to not affect the SPIR-V at all,
> saving modifications for followups, but there ended up being three kinds
> of changes to the output:
>
> 1. Doing things at nextId() time rather than later means some
> decorations move to an earlier spot in the output. This results in
> diffs, but should not cause any behavioral changes.
> 2. We were incorrectly tagging bools as RelaxedPrecision in some
> situations. By funneling things through fewer code paths, the refactor
> would have caused this to happen in even more situations, and the code
> responsible for the bug was being rewritten in this CL anyway, so it
> seemed worth just fixing the issue as part of this change.
> 3. Funneling things through fewer code paths ended up adding
> (correct) RelaxedPrecision modifiers to binary operations that had
> previously been missing them. It seemed better to just let it happen
> than to try to maintain bug-for-bug compatibility with the previous
> approach.
>
> Change-Id: Ia9654d6b5754e2c797e02226660cb618c9189b36
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384318
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I9ada728e5fd5798bc1179640560c2e6045b7efd1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385158
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
124 lines
4.5 KiB
JavaScript
124 lines
4.5 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %s "s"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "colorXform"
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OpName %main "main"
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OpName %tmpColor "tmpColor"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpDecorate %s RelaxedPrecision
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OpDecorate %s Binding 0
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OpDecorate %s DescriptorSet 0
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OpMemberDecorate %_UniformBuffer 0 DescriptorSet 0
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 ColMajor
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OpMemberDecorate %_UniformBuffer 0 MatrixStride 16
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OpDecorate %_UniformBuffer Block
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OpDecorate %14 Binding 0
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OpDecorate %14 DescriptorSet 0
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OpDecorate %24 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%13 = OpTypeImage %float 2D 0 0 0 1 Unknown
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%12 = OpTypeSampledImage %13
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%_ptr_UniformConstant_12 = OpTypePointer UniformConstant %12
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%s = OpVariable %_ptr_UniformConstant_12 UniformConstant
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%mat4v4float = OpTypeMatrix %v4float 4
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%_UniformBuffer = OpTypeStruct %mat4v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%14 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%19 = OpTypeFunction %void
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%v2float = OpTypeVector %float 2
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%float_1 = OpConstant %float 1
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%27 = OpConstantComposite %v2float %float_1 %float_1
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%_ptr_Uniform_mat4v4float = OpTypePointer Uniform %mat4v4float
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%float_0 = OpConstant %float 0
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%v4bool = OpTypeVector %bool 4
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%v3float = OpTypeVector %float 3
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%main = OpFunction %void None %19
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%20 = OpLabel
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%tmpColor = OpVariable %_ptr_Function_v4float Function
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%59 = OpVariable %_ptr_Function_v4float Function
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%24 = OpLoad %12 %s
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%23 = OpImageSampleImplicitLod %v4float %24 %27
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OpStore %tmpColor %23
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%28 = OpAccessChain %_ptr_Uniform_mat4v4float %14 %int_0
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%32 = OpLoad %mat4v4float %28
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%35 = OpCompositeConstruct %v4float %float_1 %float_0 %float_0 %float_0
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%36 = OpCompositeConstruct %v4float %float_0 %float_1 %float_0 %float_0
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%37 = OpCompositeConstruct %v4float %float_0 %float_0 %float_1 %float_0
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%38 = OpCompositeConstruct %v4float %float_0 %float_0 %float_0 %float_1
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%33 = OpCompositeConstruct %mat4v4float %35 %36 %37 %38
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%40 = OpCompositeExtract %v4float %32 0
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%41 = OpCompositeExtract %v4float %33 0
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%42 = OpFOrdNotEqual %v4bool %40 %41
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%43 = OpAny %bool %42
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%44 = OpCompositeExtract %v4float %32 1
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%45 = OpCompositeExtract %v4float %33 1
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%46 = OpFOrdNotEqual %v4bool %44 %45
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%47 = OpAny %bool %46
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%48 = OpLogicalOr %bool %43 %47
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%49 = OpCompositeExtract %v4float %32 2
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%50 = OpCompositeExtract %v4float %33 2
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%51 = OpFOrdNotEqual %v4bool %49 %50
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%52 = OpAny %bool %51
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%53 = OpLogicalOr %bool %48 %52
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%54 = OpCompositeExtract %v4float %32 3
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%55 = OpCompositeExtract %v4float %33 3
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%56 = OpFOrdNotEqual %v4bool %54 %55
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%57 = OpAny %bool %56
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%58 = OpLogicalOr %bool %53 %57
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OpSelectionMerge %62 None
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OpBranchConditional %58 %60 %61
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%60 = OpLabel
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%64 = OpAccessChain %_ptr_Uniform_mat4v4float %14 %int_0
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%65 = OpLoad %mat4v4float %64
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%66 = OpLoad %v4float %tmpColor
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%67 = OpVectorShuffle %v3float %66 %66 0 1 2
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%69 = OpCompositeExtract %float %67 0
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%70 = OpCompositeExtract %float %67 1
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%71 = OpCompositeExtract %float %67 2
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%72 = OpCompositeConstruct %v4float %69 %70 %71 %float_1
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%73 = OpMatrixTimesVector %v4float %65 %72
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%74 = OpVectorShuffle %v3float %73 %73 0 1 2
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%75 = OpCompositeConstruct %v3float %float_0 %float_0 %float_0
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%76 = OpLoad %v4float %tmpColor
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%77 = OpCompositeExtract %float %76 3
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%78 = OpCompositeConstruct %v3float %77 %77 %77
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%63 = OpExtInst %v3float %1 FClamp %74 %75 %78
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%79 = OpCompositeExtract %float %63 0
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%80 = OpCompositeExtract %float %63 1
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%81 = OpCompositeExtract %float %63 2
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%82 = OpLoad %v4float %tmpColor
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%83 = OpCompositeExtract %float %82 3
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%84 = OpCompositeConstruct %v4float %79 %80 %81 %83
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OpStore %59 %84
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OpBranch %62
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%61 = OpLabel
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%85 = OpLoad %v4float %tmpColor
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OpStore %59 %85
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OpBranch %62
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%62 = OpLabel
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%86 = OpLoad %v4float %59
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OpStore %sk_FragColor %86
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OpReturn
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OpFunctionEnd
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