e8b5a73b56
I ran into an issue in an upcoming CL which generated a particularly ugly switch statement: switch (x) { default: discard;} So I cleaned this up, and while resolving this issue, managed to improve a bunch of existing codegen as well. The formatting change has been split out to a separate CL since it impacts so many golden outputs. Change-Id: I7a6be29903c47560dcc7f6acd3ef15fd0c5c3c50 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384179 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
24 lines
497 B
GLSL
24 lines
497 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 unpremul(vec4 color) {
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return vec4(color.xyz / max(color.w, 9.9999997473787516e-05), color.w);
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}
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vec4 live_fn(vec4 a, vec4 b) {
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return a + b;
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}
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vec4 main() {
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const bool TRUE = true;
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const bool FALSE = false;
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vec4 a;
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vec4 b;
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{
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a = live_fn(vec4(3.0), vec4(-5.0));
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}
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{
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b = unpremul(vec4(1.0));
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}
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return a != vec4(0.0) && b != vec4(0.0) ? colorGreen : colorRed;
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}
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