bf58add00e
This reverts commit e7a8f85e4f
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Reason for revert: must revert dependent CL
Original change's description:
> Only include header once in combined MSL shader.
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> Bug: skia:11389
> Change-Id: I3e24dcaa2cfeddc7efd7985f9f42a59bfc8175f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385137
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,johnstiles@google.com
Change-Id: I7a886b6c57a666e54e65365e41dcb57bd9ab4ba6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11389
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385237
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
58 lines
2.0 KiB
Metal
58 lines
2.0 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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bool b = true;
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short s = short(sqrt(1.0));
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int i = int(sqrt(1.0));
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ushort us = ushort(sqrt(1.0));
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uint ui = uint(sqrt(1.0));
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float h = sqrt(1.0);
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float f = sqrt(1.0);
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short s2s = s;
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short i2s = short(i);
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short us2s = short(us);
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short ui2s = short(ui);
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short h2s = short(h);
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short f2s = short(f);
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short b2s = short(b);
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int s2i = int(s);
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int i2i = i;
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int us2i = int(us);
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int ui2i = int(ui);
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int h2i = int(h);
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int f2i = int(f);
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int b2i = int(b);
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ushort s2us = ushort(s);
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ushort i2us = ushort(i);
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ushort us2us = us;
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ushort ui2us = ushort(ui);
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ushort h2us = ushort(h);
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ushort f2us = ushort(f);
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ushort b2us = ushort(b);
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uint s2ui = uint(s);
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uint i2ui = uint(i);
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uint us2ui = uint(us);
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uint ui2ui = ui;
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uint h2ui = uint(h);
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uint f2ui = uint(f);
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uint b2ui = uint(b);
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float s2f = float(s);
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float i2f = float(i);
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float us2f = float(us);
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float ui2f = float(ui);
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float h2f = h;
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float f2f = f;
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float b2f = float(b);
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_out.sk_FragColor.x = (((((((((((((((((((((float(s) + float(i)) + float(us)) + float(ui)) + h) + f) + float(s2s)) + float(i2s)) + float(us2s)) + float(ui2s)) + float(h2s)) + float(f2s)) + float(b2s)) + float(s2i)) + float(i2i)) + float(us2i)) + float(ui2i)) + float(h2i)) + float(f2i)) + float(b2i)) + float(s2us)) + float(i2us)) + float(us2us);
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_out.sk_FragColor.x = _out.sk_FragColor.x + ((((((((((((((((float(ui2us) + float(h2us)) + float(f2us)) + float(b2us)) + float(s2ui)) + float(i2ui)) + float(us2ui)) + float(ui2ui)) + float(h2ui)) + float(f2ui)) + float(b2ui)) + s2f) + i2f) + us2f) + ui2f) + h2f) + f2f) + b2f;
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return _out;
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}
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