skia2/tests/sksl/shared/OperatorsES2.metal
Michael Ludwig bf58add00e Revert "Only include header once in combined MSL shader."
This reverts commit e7a8f85e4f.

Reason for revert: must revert dependent CL

Original change's description:
> Only include header once in combined MSL shader.
>
> Bug: skia:11389
> Change-Id: I3e24dcaa2cfeddc7efd7985f9f42a59bfc8175f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385137
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

TBR=jvanverth@google.com,johnstiles@google.com

Change-Id: I7a886b6c57a666e54e65365e41dcb57bd9ab4ba6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11389
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385237
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-03-16 14:44:25 +00:00

39 lines
1013 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
float4 colorRed;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float x = 1.0;
float y = 2.0;
int z = 3;
x = (x - x) + ((y * x) * x) * (y - x);
y = (x / y) / x;
z = ((z / 2) * 3 + 4) - 2;
bool b = x > 4.0 == x < 2.0 || 2.0 >= sqrt(2.0) && y <= x;
bool c = sqrt(2.0) > 2.0;
bool d = b != c;
bool e = b && c;
bool f = b || c;
x += 12.0;
x -= 12.0;
x *= (y /= 10.0);
x = 6.0;
y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f);
y = 6.0;
z = z - 1;
z = 6;
_out.sk_FragColor = (x == 6.0 && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}