e8b5a73b56
I ran into an issue in an upcoming CL which generated a particularly ugly switch statement: switch (x) { default: discard;} So I cleaned this up, and while resolving this issue, managed to improve a bunch of existing codegen as well. The formatting change has been split out to a separate CL since it impacts so many golden outputs. Change-Id: I7a6be29903c47560dcc7f6acd3ef15fd0c5c3c50 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384179 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
31 lines
634 B
GLSL
31 lines
634 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
uniform vec4 colorGreen;
|
|
uniform vec4 colorRed;
|
|
vec4 main() {
|
|
float x = 1.0;
|
|
float y = 2.0;
|
|
int z = 3;
|
|
x = (x - x) + ((y * x) * x) * (y - x);
|
|
y = (x / y) / x;
|
|
z = (((z / 2) % 3 << 4) >> 2) << 1;
|
|
bool b = x > 4.0 == x < 2.0 || 2.0 >= sqrt(2.0) && y <= x;
|
|
bool c = sqrt(2.0) > 2.0;
|
|
bool d = b ^^ c;
|
|
bool e = b && c;
|
|
bool f = b || c;
|
|
x += 12.0;
|
|
x -= 12.0;
|
|
x *= (y /= 10.0);
|
|
z |= 0;
|
|
z &= -1;
|
|
z ^= 0;
|
|
z >>= 2;
|
|
z <<= 4;
|
|
z %= 5;
|
|
x = 6.0;
|
|
y = 6.0;
|
|
z = 6;
|
|
return (x == 6.0 && y == 6.0) && z == 6 ? colorGreen : colorRed;
|
|
}
|