a9c187e5cc
This reverts commit 9e476b798f
.
Reason for revert: Angry Vulkan bots
Original change's description:
> Refactored SPIR-V RelaxedPrecision handling
>
> The RelaxedPrecision decoration is now handled by nextId(), to make it
> easier to see all spots where a RelaxedPrecision decoration might be
> necessary. The goal of this initial refactor is not to actually fix the
> issues with RelaxedPrecision decorations, but rather to lay the
> groundwork for doing so in followup CLs.
>
> The initial intent of this change was to not affect the SPIR-V at all,
> saving modifications for followups, but there ended up being three kinds
> of changes to the output:
>
> 1. Doing things at nextId() time rather than later means some
> decorations move to an earlier spot in the output. This results in
> diffs, but should not cause any behavioral changes.
> 2. We were incorrectly tagging bools as RelaxedPrecision in some
> situations. By funneling things through fewer code paths, the refactor
> would have caused this to happen in even more situations, and the code
> responsible for the bug was being rewritten in this CL anyway, so it
> seemed worth just fixing the issue as part of this change.
> 3. Funneling things through fewer code paths ended up adding
> (correct) RelaxedPrecision modifiers to binary operations that had
> previously been missing them. It seemed better to just let it happen
> than to try to maintain bug-for-bug compatibility with the previous
> approach.
>
> Change-Id: Ia9654d6b5754e2c797e02226660cb618c9189b36
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384318
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I9ada728e5fd5798bc1179640560c2e6045b7efd1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385158
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
218 lines
8.6 KiB
JavaScript
218 lines
8.6 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %_entrypoint "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "colorGreen"
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OpMemberName %_UniformBuffer 1 "colorRed"
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OpName %_entrypoint "_entrypoint"
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OpName %main "main"
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OpName %result "result"
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OpName %a "a"
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OpName %b "b"
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OpName %c "c"
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OpName %d "d"
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OpName %e "e"
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OpName %f "f"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 1 Offset 16
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OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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OpDecorate %156 RelaxedPrecision
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OpDecorate %159 RelaxedPrecision
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OpDecorate %160 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_UniformBuffer = OpTypeStruct %v4float %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%15 = OpTypeFunction %void
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%18 = OpTypeFunction %v4float
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%_ptr_Function_float = OpTypePointer Function %float
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%float_0 = OpConstant %float 0
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%v2float = OpTypeVector %float 2
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%mat2v2float = OpTypeMatrix %v2float 2
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%_ptr_Function_mat2v2float = OpTypePointer Function %mat2v2float
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%float_1 = OpConstant %float 1
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%v3float = OpTypeVector %float 3
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%mat3v3float = OpTypeMatrix %v3float 3
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%_ptr_Function_v2float = OpTypePointer Function %v2float
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%mat4v4float = OpTypeMatrix %v4float 4
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%_ptr_Function_mat3v3float = OpTypePointer Function %mat3v3float
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%_ptr_Function_v3float = OpTypePointer Function %v3float
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%_ptr_Function_mat4v4float = OpTypePointer Function %mat4v4float
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%float_6 = OpConstant %float 6
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%int_1 = OpConstant %int 1
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%_entrypoint = OpFunction %void None %15
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%16 = OpLabel
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%17 = OpFunctionCall %v4float %main
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OpStore %sk_FragColor %17
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OpReturn
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OpFunctionEnd
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%main = OpFunction %v4float None %18
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%19 = OpLabel
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%result = OpVariable %_ptr_Function_float Function
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%a = OpVariable %_ptr_Function_mat2v2float Function
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%b = OpVariable %_ptr_Function_mat2v2float Function
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%c = OpVariable %_ptr_Function_mat3v3float Function
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%d = OpVariable %_ptr_Function_mat3v3float Function
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%e = OpVariable %_ptr_Function_mat4v4float Function
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%f = OpVariable %_ptr_Function_mat2v2float Function
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%150 = OpVariable %_ptr_Function_v4float Function
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OpStore %result %float_0
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%30 = OpCompositeConstruct %v3float %float_1 %float_0 %float_0
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%31 = OpCompositeConstruct %v3float %float_0 %float_1 %float_0
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%32 = OpCompositeConstruct %v3float %float_0 %float_0 %float_1
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%28 = OpCompositeConstruct %mat3v3float %30 %31 %32
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%35 = OpCompositeExtract %v3float %28 0
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%36 = OpVectorShuffle %v2float %35 %35 0 1
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%37 = OpCompositeExtract %v3float %28 1
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%38 = OpVectorShuffle %v2float %37 %37 0 1
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%34 = OpCompositeConstruct %mat2v2float %36 %38
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OpStore %a %34
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%39 = OpLoad %float %result
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%42 = OpAccessChain %_ptr_Function_v2float %a %int_0
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%44 = OpLoad %v2float %42
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%45 = OpCompositeExtract %float %44 0
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%46 = OpFAdd %float %39 %45
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OpStore %result %46
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%49 = OpCompositeConstruct %v4float %float_1 %float_0 %float_0 %float_0
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%50 = OpCompositeConstruct %v4float %float_0 %float_1 %float_0 %float_0
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%51 = OpCompositeConstruct %v4float %float_0 %float_0 %float_1 %float_0
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%52 = OpCompositeConstruct %v4float %float_0 %float_0 %float_0 %float_1
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%48 = OpCompositeConstruct %mat4v4float %49 %50 %51 %52
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%55 = OpCompositeExtract %v4float %48 0
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%56 = OpVectorShuffle %v2float %55 %55 0 1
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%57 = OpCompositeExtract %v4float %48 1
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%58 = OpVectorShuffle %v2float %57 %57 0 1
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%54 = OpCompositeConstruct %mat2v2float %56 %58
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OpStore %b %54
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%59 = OpLoad %float %result
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%60 = OpAccessChain %_ptr_Function_v2float %b %int_0
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%61 = OpLoad %v2float %60
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%62 = OpCompositeExtract %float %61 0
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%63 = OpFAdd %float %59 %62
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OpStore %result %63
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%67 = OpCompositeConstruct %v4float %float_1 %float_0 %float_0 %float_0
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%68 = OpCompositeConstruct %v4float %float_0 %float_1 %float_0 %float_0
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%69 = OpCompositeConstruct %v4float %float_0 %float_0 %float_1 %float_0
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%70 = OpCompositeConstruct %v4float %float_0 %float_0 %float_0 %float_1
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%66 = OpCompositeConstruct %mat4v4float %67 %68 %69 %70
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%72 = OpCompositeExtract %v4float %66 0
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%73 = OpVectorShuffle %v3float %72 %72 0 1 2
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%74 = OpCompositeExtract %v4float %66 1
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%75 = OpVectorShuffle %v3float %74 %74 0 1 2
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%76 = OpCompositeExtract %v4float %66 2
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%77 = OpVectorShuffle %v3float %76 %76 0 1 2
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%71 = OpCompositeConstruct %mat3v3float %73 %75 %77
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OpStore %c %71
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%78 = OpLoad %float %result
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%79 = OpAccessChain %_ptr_Function_v3float %c %int_0
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%81 = OpLoad %v3float %79
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%82 = OpCompositeExtract %float %81 0
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%83 = OpFAdd %float %78 %82
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OpStore %result %83
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%86 = OpCompositeConstruct %v2float %float_1 %float_0
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%87 = OpCompositeConstruct %v2float %float_0 %float_1
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%85 = OpCompositeConstruct %mat2v2float %86 %87
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%89 = OpCompositeExtract %v2float %85 0
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%90 = OpCompositeConstruct %v3float %89 %float_0
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%91 = OpCompositeExtract %v2float %85 1
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%92 = OpCompositeConstruct %v3float %91 %float_0
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%93 = OpCompositeConstruct %v3float %float_0 %float_0 %float_0
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%88 = OpCompositeConstruct %mat3v3float %90 %92 %93
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OpStore %d %88
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%94 = OpLoad %float %result
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%95 = OpAccessChain %_ptr_Function_v3float %d %int_0
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%96 = OpLoad %v3float %95
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%97 = OpCompositeExtract %float %96 0
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%98 = OpFAdd %float %94 %97
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OpStore %result %98
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%102 = OpCompositeConstruct %v2float %float_1 %float_0
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%103 = OpCompositeConstruct %v2float %float_0 %float_1
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%101 = OpCompositeConstruct %mat2v2float %102 %103
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%105 = OpCompositeExtract %v2float %101 0
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%106 = OpCompositeConstruct %v3float %105 %float_0
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%107 = OpCompositeExtract %v2float %101 1
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%108 = OpCompositeConstruct %v3float %107 %float_0
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%109 = OpCompositeConstruct %v3float %float_0 %float_0 %float_0
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%104 = OpCompositeConstruct %mat3v3float %106 %108 %109
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%111 = OpCompositeExtract %v3float %104 0
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%112 = OpCompositeConstruct %v4float %111 %float_0
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%113 = OpCompositeExtract %v3float %104 1
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%114 = OpCompositeConstruct %v4float %113 %float_0
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%115 = OpCompositeExtract %v3float %104 2
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%116 = OpCompositeConstruct %v4float %115 %float_0
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%117 = OpCompositeConstruct %v4float %float_0 %float_0 %float_0 %float_0
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%110 = OpCompositeConstruct %mat4v4float %112 %114 %116 %117
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OpStore %e %110
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%118 = OpLoad %float %result
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%119 = OpAccessChain %_ptr_Function_v4float %e %int_0
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%121 = OpLoad %v4float %119
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%122 = OpCompositeExtract %float %121 0
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%123 = OpFAdd %float %118 %122
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OpStore %result %123
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%126 = OpCompositeConstruct %v4float %float_1 %float_0 %float_0 %float_0
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%127 = OpCompositeConstruct %v4float %float_0 %float_1 %float_0 %float_0
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%128 = OpCompositeConstruct %v4float %float_0 %float_0 %float_1 %float_0
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%129 = OpCompositeConstruct %v4float %float_0 %float_0 %float_0 %float_1
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%125 = OpCompositeConstruct %mat4v4float %126 %127 %128 %129
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%131 = OpCompositeExtract %v4float %125 0
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%132 = OpVectorShuffle %v3float %131 %131 0 1 2
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%133 = OpCompositeExtract %v4float %125 1
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%134 = OpVectorShuffle %v3float %133 %133 0 1 2
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%135 = OpCompositeExtract %v4float %125 2
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%136 = OpVectorShuffle %v3float %135 %135 0 1 2
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%130 = OpCompositeConstruct %mat3v3float %132 %134 %136
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%138 = OpCompositeExtract %v3float %130 0
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%139 = OpVectorShuffle %v2float %138 %138 0 1
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%140 = OpCompositeExtract %v3float %130 1
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%141 = OpVectorShuffle %v2float %140 %140 0 1
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%137 = OpCompositeConstruct %mat2v2float %139 %141
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OpStore %f %137
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%142 = OpLoad %float %result
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%143 = OpAccessChain %_ptr_Function_v2float %f %int_0
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%144 = OpLoad %v2float %143
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%145 = OpCompositeExtract %float %144 0
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%146 = OpFAdd %float %142 %145
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OpStore %result %146
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%147 = OpLoad %float %result
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%149 = OpFOrdEqual %bool %147 %float_6
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OpSelectionMerge %153 None
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OpBranchConditional %149 %151 %152
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%151 = OpLabel
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%154 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%156 = OpLoad %v4float %154
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OpStore %150 %156
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OpBranch %153
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%152 = OpLabel
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%157 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
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%159 = OpLoad %v4float %157
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OpStore %150 %159
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OpBranch %153
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%153 = OpLabel
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%160 = OpLoad %v4float %150
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OpReturnValue %160
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OpFunctionEnd
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