skia2/tests/sksl/shared/SampleLocations.metal
Michael Ludwig bf58add00e Revert "Only include header once in combined MSL shader."
This reverts commit e7a8f85e4f.

Reason for revert: must revert dependent CL

Original change's description:
> Only include header once in combined MSL shader.
>
> Bug: skia:11389
> Change-Id: I3e24dcaa2cfeddc7efd7985f9f42a59bfc8175f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385137
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

TBR=jvanverth@google.com,johnstiles@google.com

Change-Id: I7a886b6c57a666e54e65365e41dcb57bd9ab4ba6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11389
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385237
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-03-16 14:44:25 +00:00

35 lines
1.3 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_Position [[position]];
float2 vcoord_Stage0 [[user(locn1)]];
float sk_PointSize [[point_size]];
};
vertex Outputs vertexMain(Inputs _in [[stage_in]], uint sk_VertexID [[vertex_id]], uint sk_InstanceID [[instance_id]]) {
Outputs _out;
(void)_out;
int x = sk_InstanceID % 200;
int y = sk_InstanceID / 200;
int ileft = (sk_InstanceID * 929) % 17;
int iright = (ileft + 1) + (sk_InstanceID * 1637) % (17 - ileft);
int itop = (sk_InstanceID * 313) % 17;
int ibot = (itop + 1) + (sk_InstanceID * 1901) % (17 - itop);
float outset = 0.03125;
outset = 0 == (x + y) % 2 ? -outset : outset;
float l = float(ileft) / 16.0 - outset;
float r = float(iright) / 16.0 + outset;
float t = float(itop) / 16.0 - outset;
float b = float(ibot) / 16.0 + outset;
float2 vertexpos;
vertexpos.x = float(x) + (0 == sk_VertexID % 2 ? l : r);
vertexpos.y = float(y) + (0 == sk_VertexID / 2 ? t : b);
_out.vcoord_Stage0.x = float(0 == sk_VertexID % 2 ? -1 : 1);
_out.vcoord_Stage0.y = float(0 == sk_VertexID / 2 ? -1 : 1);
_out.sk_Position = float4(vertexpos.x, vertexpos.y, 0.0, 1.0);
return (_out.sk_Position.y = -_out.sk_Position.y, _out);
}