bf58add00e
This reverts commit e7a8f85e4f
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Reason for revert: must revert dependent CL
Original change's description:
> Only include header once in combined MSL shader.
>
> Bug: skia:11389
> Change-Id: I3e24dcaa2cfeddc7efd7985f9f42a59bfc8175f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385137
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,johnstiles@google.com
Change-Id: I7a886b6c57a666e54e65365e41dcb57bd9ab4ba6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11389
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385237
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
60 lines
679 B
Metal
60 lines
679 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct S1 {
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int x;
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};
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struct S2 {
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S1 x;
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};
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struct S3 {
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S2 x;
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};
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struct S4 {
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S3 x;
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};
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struct S5 {
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S4 x;
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};
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struct S6 {
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S5 x;
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};
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struct S7 {
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S6 x;
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};
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struct S8 {
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S7 x;
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};
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struct SA1 {
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array<int, 8> x;
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};
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struct SA2 {
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array<SA1, 7> x;
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};
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struct SA3 {
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array<SA2, 6> x;
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};
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struct SA4 {
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array<SA3, 5> x;
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};
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struct SA5 {
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array<SA4, 4> x;
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};
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struct SA6 {
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array<SA5, 3> x;
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};
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struct SA7 {
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array<SA6, 2> x;
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};
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struct SA8 {
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array<SA7, 1> x;
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};
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struct Inputs {
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S8 s8;
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array<SA8, 9> sa8;
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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