skia2/tests/sksl/shared/StructMaxDepth.metal
Michael Ludwig bf58add00e Revert "Only include header once in combined MSL shader."
This reverts commit e7a8f85e4f.

Reason for revert: must revert dependent CL

Original change's description:
> Only include header once in combined MSL shader.
>
> Bug: skia:11389
> Change-Id: I3e24dcaa2cfeddc7efd7985f9f42a59bfc8175f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385137
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

TBR=jvanverth@google.com,johnstiles@google.com

Change-Id: I7a886b6c57a666e54e65365e41dcb57bd9ab4ba6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:11389
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385237
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-03-16 14:44:25 +00:00

60 lines
679 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct S1 {
int x;
};
struct S2 {
S1 x;
};
struct S3 {
S2 x;
};
struct S4 {
S3 x;
};
struct S5 {
S4 x;
};
struct S6 {
S5 x;
};
struct S7 {
S6 x;
};
struct S8 {
S7 x;
};
struct SA1 {
array<int, 8> x;
};
struct SA2 {
array<SA1, 7> x;
};
struct SA3 {
array<SA2, 6> x;
};
struct SA4 {
array<SA3, 5> x;
};
struct SA5 {
array<SA4, 4> x;
};
struct SA6 {
array<SA5, 3> x;
};
struct SA7 {
array<SA6, 2> x;
};
struct SA8 {
array<SA7, 1> x;
};
struct Inputs {
S8 s8;
array<SA8, 9> sa8;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};