38d909ec28
This moves Skia code off of SK_SUPPORT_LEGACY_DATA_FACTORIES. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2206633004 Review-Url: https://codereview.chromium.org/2206633004
232 lines
6.1 KiB
C++
232 lines
6.1 KiB
C++
/*
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* Copyright 2013 Google Inc.
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*
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*
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*/
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#include <v8.h>
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#include <include/libplatform/libplatform.h>
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#include "SkV8Example.h"
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#include "Global.h"
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#include "JsContext.h"
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#include "Path2D.h"
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#include "Path2DBuilder.h"
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#include "gl/GrGLUtil.h"
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#include "gl/GrGLDefines.h"
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#include "gl/GrGLInterface.h"
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#include "GrRenderTarget.h"
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#include "GrContext.h"
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#include "SkApplication.h"
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#include "SkCommandLineFlags.h"
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#include "SkData.h"
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#include "SkDraw.h"
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#include "SkGpuDevice.h"
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#include "SkGraphics.h"
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#include "SkScalar.h"
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#include "SkSurface.h"
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DEFINE_string2(infile, i, NULL, "Name of file to load JS from.\n");
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DEFINE_bool(gpu, true, "Use the GPU for rendering.");
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void application_init() {
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SkGraphics::Init();
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SkEvent::Init();
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}
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void application_term() {
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SkEvent::Term();
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}
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SkV8ExampleWindow::SkV8ExampleWindow(void* hwnd, JsContext* context)
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: INHERITED(hwnd)
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, fJsContext(context)
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#if SK_SUPPORT_GPU
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, fCurContext(NULL)
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, fCurIntf(NULL)
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, fCurSurface(NULL)
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#endif
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{
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this->setVisibleP(true);
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this->setClipToBounds(false);
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#if SK_SUPPORT_GPU
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this->windowSizeChanged();
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#endif
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}
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SkV8ExampleWindow::~SkV8ExampleWindow() {
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#if SK_SUPPORT_GPU
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SkSafeUnref(fCurContext);
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SkSafeUnref(fCurIntf);
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SkSafeUnref(fCurSurface);
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#endif
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}
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#if SK_SUPPORT_GPU
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void SkV8ExampleWindow::windowSizeChanged() {
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if (FLAGS_gpu) {
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SkOSWindow::AttachmentInfo attachmentInfo;
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bool result = this->attach(
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SkOSWindow::kNativeGL_BackEndType, 0, false, &attachmentInfo);
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if (!result) {
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printf("Failed to attach.");
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exit(1);
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}
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fCurIntf = GrGLCreateNativeInterface();
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fCurContext = GrContext::Create(
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kOpenGL_GrBackend, (GrBackendContext) fCurIntf);
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if (NULL == fCurIntf || NULL == fCurContext) {
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printf("Failed to initialize GL.");
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exit(1);
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}
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GrBackendRenderTargetDesc desc;
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desc.fWidth = SkScalarRoundToInt(this->width());
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desc.fHeight = SkScalarRoundToInt(this->height());
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desc.fConfig = kSkia8888_GrPixelConfig;
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desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
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desc.fSampleCnt = attachmentInfo.fSampleCount;
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desc.fStencilBits = attachmentInfo.fStencilBits;
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GrGLint buffer;
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GR_GL_GetIntegerv(fCurIntf, GR_GL_FRAMEBUFFER_BINDING, &buffer);
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desc.fRenderTargetHandle = buffer;
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SkSafeUnref(fCurSurface);
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fCurSurface = SkSurface::MakeFromBackendRenderTarget(fCurContext, desc,
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nullptr, nullptr).release();
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}
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}
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#endif
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#if SK_SUPPORT_GPU
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SkSurface* SkV8ExampleWindow::createSurface() {
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if (FLAGS_gpu) {
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// Increase the ref count since callers of createSurface put the
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// results in a SkAutoTUnref.
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fCurSurface->ref();
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return fCurSurface;
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} else {
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return this->INHERITED::createSurface();
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}
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}
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#endif
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void SkV8ExampleWindow::onSizeChange() {
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this->INHERITED::onSizeChange();
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#if SK_SUPPORT_GPU
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this->windowSizeChanged();
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#endif
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}
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Global* global = NULL;
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void SkV8ExampleWindow::onDraw(SkCanvas* canvas) {
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canvas->save();
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canvas->drawColor(SK_ColorWHITE);
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// Now jump into JS and call the onDraw(canvas) method defined there.
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fJsContext->onDraw(canvas);
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canvas->restore();
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this->INHERITED::onDraw(canvas);
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#if SK_SUPPORT_GPU
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if (FLAGS_gpu) {
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fCurContext->flush();
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this->present();
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}
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#endif
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}
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#ifdef SK_BUILD_FOR_WIN
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void SkV8ExampleWindow::onHandleInval(const SkIRect& rect) {
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RECT winRect;
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winRect.top = rect.top();
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winRect.bottom = rect.bottom();
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winRect.right = rect.right();
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winRect.left = rect.left();
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InvalidateRect((HWND)this->getHWND(), &winRect, false);
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}
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#endif
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SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) {
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printf("Started\n");
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v8::V8::SetFlagsFromCommandLine(&argc, argv, true);
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SkCommandLineFlags::Parse(argc, argv);
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v8::V8::InitializeICU();
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v8::Platform* platform = v8::platform::CreateDefaultPlatform();
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v8::V8::InitializePlatform(platform);
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v8::V8::Initialize();
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v8::Isolate* isolate = v8::Isolate::New();
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v8::Isolate::Scope isolate_scope(isolate);
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v8::HandleScope handle_scope(isolate);
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isolate->Enter();
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global = new Global(isolate);
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// Set up things to look like a browser by creating
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// a console object that invokes our print function.
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const char* startupScript =
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"function Console() {}; \n"
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"Console.prototype.log = function() { \n"
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" var args = Array.prototype.slice.call(arguments).join(' '); \n"
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" print(args); \n"
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"}; \n"
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"console = new Console(); \n";
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if (!global->parseScript(startupScript)) {
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printf("Failed to parse startup script: %s.\n", FLAGS_infile[0]);
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exit(1);
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}
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const char* script =
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"function onDraw(canvas) { \n"
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" canvas.fillStyle = '#00FF00'; \n"
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" canvas.fillRect(20, 20, 100, 100); \n"
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" canvas.inval(); \n"
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"} \n";
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sk_sp<SkData> data;
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if (FLAGS_infile.count()) {
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data = SkData::MakeFromFileName(FLAGS_infile[0]);
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script = static_cast<const char*>(data->data());
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}
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if (NULL == script) {
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printf("Could not load file: %s.\n", FLAGS_infile[0]);
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exit(1);
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}
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Path2DBuilder::AddToGlobal(global);
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Path2D::AddToGlobal(global);
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if (!global->parseScript(script)) {
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printf("Failed to parse file: %s.\n", FLAGS_infile[0]);
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exit(1);
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}
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JsContext* jsContext = new JsContext(global);
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if (!jsContext->initialize()) {
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printf("Failed to initialize.\n");
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exit(1);
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}
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SkV8ExampleWindow* win = new SkV8ExampleWindow(hwnd, jsContext);
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global->setWindow(win);
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return win;
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}
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