bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
66 lines
1.7 KiB
Plaintext
66 lines
1.7 KiB
Plaintext
in half val;
|
|
uniform int ui;
|
|
uniform half4 uh4;
|
|
uniform bool b;
|
|
|
|
struct S {
|
|
half4 ah4[1];
|
|
half ah[1];
|
|
half4 h4;
|
|
half h;
|
|
};
|
|
|
|
void funcb(bool b, out half4 outColor) {
|
|
outColor = b ? outColor.xxxx : outColor.yyyy;
|
|
}
|
|
|
|
void func1(half h, out half4 outColor) {
|
|
outColor = h.xxxx;
|
|
}
|
|
|
|
void func2(half2 h2, out half4 outColor) {
|
|
outColor = h2.xyxy;
|
|
}
|
|
|
|
void func3(half3 h3, out half4 outColor) {
|
|
outColor = h3.xyzx;
|
|
}
|
|
|
|
void func4(half4 h4, out half4 outColor) {
|
|
outColor = h4;
|
|
}
|
|
|
|
void main() {
|
|
S s;
|
|
s.ah4[0] = half4(val);
|
|
s.ah[0] = val;
|
|
s.h4 = half4(val);
|
|
s.h = val;
|
|
|
|
S as[1];
|
|
as[0].ah4[0] = half4(val);
|
|
|
|
// These expressions are considered "trivial" and will be cloned directly into the inlined
|
|
// function without a temporary variable.
|
|
funcb(sk_Caps.floatIs32Bits, sk_FragColor);
|
|
func1(+s.h, sk_FragColor);
|
|
funcb(b, sk_FragColor);
|
|
func2(s.ah4[0].yw, sk_FragColor);
|
|
func2(as[0].ah4[0].xy, sk_FragColor);
|
|
func3(s.h4.zzz, sk_FragColor);
|
|
func3(uh4.xyz, sk_FragColor);
|
|
func3(s.h.xxx, sk_FragColor);
|
|
func4(half4(s.h), sk_FragColor);
|
|
func4(s.ah4[0].xxxy, sk_FragColor);
|
|
func4(uh4, sk_FragColor);
|
|
|
|
// These expressions are considered "non-trivial" and will be placed in a temporary variable
|
|
// when inlining occurs.
|
|
funcb(!sk_Caps.floatIs32Bits, sk_FragColor);
|
|
func1(-s.h, sk_FragColor);
|
|
funcb(!b, sk_FragColor);
|
|
func2(s.ah4[ui].yw, sk_FragColor);
|
|
func3(s.h4.yyy + s.h4.zzz, sk_FragColor);
|
|
func4(s.h4.y001, sk_FragColor);
|
|
}
|