bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
26 lines
977 B
GLSL
26 lines
977 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
in vec4 src;
|
|
in vec4 dst;
|
|
float _soft_light_component(vec2 s, vec2 d) {
|
|
if (2.0 * s.x <= s.y) {
|
|
float _8_n = (d.x * d.x) * (s.y - 2.0 * s.x);
|
|
return (_8_n / d.y + (1.0 - d.y) * s.x) + d.x * ((-s.y + 2.0 * s.x) + 1.0);
|
|
|
|
} else if (4.0 * d.x <= d.y) {
|
|
float DSqd = d.x * d.x;
|
|
float DCub = DSqd * d.x;
|
|
float DaSqd = d.y * d.y;
|
|
float DaCub = DaSqd * d.y;
|
|
float _10_n = ((DaSqd * (s.x - d.x * ((3.0 * s.y - 6.0 * s.x) - 1.0)) + ((12.0 * d.y) * DSqd) * (s.y - 2.0 * s.x)) - (16.0 * DCub) * (s.y - 2.0 * s.x)) - DaCub * s.x;
|
|
return _10_n / DaSqd;
|
|
|
|
} else {
|
|
return ((d.x * ((s.y - 2.0 * s.x) + 1.0) + s.x) - sqrt(d.y * d.x) * (s.y - 2.0 * s.x)) - d.y * s.x;
|
|
}
|
|
}
|
|
void main() {
|
|
sk_FragColor = dst.w == 0.0 ? src : vec4(_soft_light_component(src.xw, dst.xw), _soft_light_component(src.yw, dst.yw), _soft_light_component(src.zw, dst.zw), src.w + (1.0 - src.w) * dst.w);
|
|
|
|
}
|