skia2/tests/sksl/inliner/TrivialArgumentsInlineDirectly.glsl
John Stiles bfc9be0f77 Migrate SkSL test inputs to the resources/ directory.
This will allow us to load these inputs for unit testing in `dm`.

Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-22 18:57:29 +00:00

61 lines
1.1 KiB
GLSL

out vec4 sk_FragColor;
in float val;
uniform int ui;
uniform vec4 uh4;
uniform bool b;
struct S {
vec4[1] ah4;
float[1] ah;
vec4 h4;
float h;
};
void main() {
S s;
s.ah4[0] = vec4(val);
s.ah[0] = val;
s.h4 = vec4(val);
s.h = val;
S as[1];
as[0].ah4[0] = vec4(val);
sk_FragColor = sk_FragColor.xxxx;
sk_FragColor = vec4(s.h);
sk_FragColor = b ? sk_FragColor.xxxx : sk_FragColor.yyyy;
sk_FragColor = s.ah4[0].ywyw;
sk_FragColor = as[0].ah4[0].xyxy;
sk_FragColor = s.h4.zzzz;
sk_FragColor = uh4.xyzx;
sk_FragColor = vec4(s.h);
sk_FragColor = vec4(s.h);
sk_FragColor = s.ah4[0].xxxy;
sk_FragColor = uh4;
sk_FragColor = sk_FragColor.yyyy;
float _0_h = -s.h;
sk_FragColor = vec4(_0_h);
bool _1_b = !b;
sk_FragColor = _1_b ? sk_FragColor.xxxx : sk_FragColor.yyyy;
vec2 _2_h2 = s.ah4[ui].yw;
sk_FragColor = _2_h2.xyxy;
vec3 _3_h3 = s.h4.yyy + s.h4.zzz;
sk_FragColor = _3_h3.xyzx;
vec4 _4_h4 = vec4(s.h4.y, 0.0, 0.0, 1.0);
sk_FragColor = _4_h4;
}