skia2/infra/bots/assets/cmake_mac/create.py
Ben Wagner fc9cb4dfce Add CMake asset for macOS.
Bug: skia:8784
Change-Id: I2e07e9213ed1cad074ed5f56a4a80562e8c139e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198825
Commit-Queue: Eric Boren <borenet@google.com>
Auto-Submit: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
2019-03-08 13:18:08 +00:00

40 lines
952 B
Python
Executable File

#!/usr/bin/env python
#
# Copyright 2019 Google Inc.
#
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
"""Create the asset."""
import argparse
import common
import subprocess
import utils
VERSION = '3.13.4'
URL = ('https://github.com/Kitware/CMake/releases/download/v%s/'
'cmake-%s-Darwin-x86_64.tar.gz') % (VERSION, VERSION)
def create_asset(target_dir):
"""Create the asset."""
with utils.tmp_dir():
subprocess.check_call(['wget', URL, '--output-document=cmake.tar.gz'])
subprocess.check_call(['tar', '--extract', '--gunzip', '--file',
'cmake.tar.gz', '--directory', target_dir,
'--strip-components', '1'])
def main():
parser = argparse.ArgumentParser()
parser.add_argument('--target_dir', '-t', required=True)
args = parser.parse_args()
create_asset(args.target_dir)
if __name__ == '__main__':
main()