c0132ffa64
- plumb a RenderContext RenderNode::render() argument to track pending opacity - defer opacity application until we can determine whether a layer is required (group with multiple children) or the opacity can be pushed onto the draw paint (for single/atomic draws) Bug: skia: Change-Id: I962ba08bad780395d5d738307bde986e9efa502b Reviewed-on: https://skia-review.googlesource.com/146445 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org> |
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SkSGClipEffect.h | ||
SkSGColor.h | ||
SkSGColorFilter.h | ||
SkSGDraw.h | ||
SkSGEffectNode.h | ||
SkSGGeometryNode.h | ||
SkSGGeometryTransform.h | ||
SkSGGradient.h | ||
SkSGGroup.h | ||
SkSGImage.h | ||
SkSGInvalidationController.h | ||
SkSGMaskEffect.h | ||
SkSGMerge.h | ||
SkSGNode.h | ||
SkSGOpacityEffect.h | ||
SkSGPaintNode.h | ||
SkSGPath.h | ||
SkSGPlane.h | ||
SkSGRect.h | ||
SkSGRenderNode.h | ||
SkSGRoundEffect.h | ||
SkSGScene.h | ||
SkSGText.h | ||
SkSGTransform.h | ||
SkSGTrimEffect.h |