skia2/tools/gpu/GrContextFactory.cpp
Chris Dalton b3c9745911 Remove "nvpr" configs
The majority of our gm testing has been disabling nvpr, which doesn't
match our real-world behavior where we use nvpr whenever available.
This CL fixes the issue by completely removing the explicit nvpr
configs. Now if we have nvpr, you get it.

This CL also lowers the nvpr priority in the path renderer chain and
adds a "NonNVPR" job on Quadro where we can continue to test our
non-nvpr codepaths on NVIDIA.

Bug: skia:
Change-Id: I6a36f1101c8218adcaaf10cab25d2c28e70371f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223828
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-06-26 16:53:50 +00:00

293 lines
12 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/GrContextPriv.h"
#include "tools/gpu/GrContextFactory.h"
#include "tools/gpu/gl/GLTestContext.h"
#if SK_ANGLE
#include "tools/gpu/gl/angle/GLTestContext_angle.h"
#endif
#include "tools/gpu/gl/command_buffer/GLTestContext_command_buffer.h"
#ifdef SK_VULKAN
#include "tools/gpu/vk/VkTestContext.h"
#endif
#ifdef SK_METAL
#include "tools/gpu/mtl/MtlTestContext.h"
#endif
#include "src/gpu/GrCaps.h"
#include "src/gpu/gl/GrGLGpu.h"
#include "tools/gpu/mock/MockTestContext.h"
#if defined(SK_BUILD_FOR_WIN) && defined(SK_ENABLE_DISCRETE_GPU)
extern "C" {
// NVIDIA documents that the presence and value of this symbol programmatically enable the high
// performance GPU in laptops with switchable graphics.
// https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
// From testing, including this symbol, even if it is set to 0, we still get the NVIDIA GPU.
_declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
// AMD has a similar mechanism, although I don't have an AMD laptop, so this is untested.
// https://community.amd.com/thread/169965
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
namespace sk_gpu_test {
GrContextFactory::GrContextFactory() { }
GrContextFactory::GrContextFactory(const GrContextOptions& opts)
: fGlobalOptions(opts) {
}
GrContextFactory::~GrContextFactory() {
this->destroyContexts();
}
void GrContextFactory::destroyContexts() {
// We must delete the test contexts in reverse order so that any child context is finished and
// deleted before a parent context. This relies on the fact that when we make a new context we
// append it to the end of fContexts array.
// TODO: Look into keeping a dependency dag for contexts and deletion order
for (int i = fContexts.count() - 1; i >= 0; --i) {
Context& context = fContexts[i];
SkScopeExit restore(nullptr);
if (context.fTestContext) {
restore = context.fTestContext->makeCurrentAndAutoRestore();
}
if (!context.fGrContext->unique()) {
context.fGrContext->releaseResourcesAndAbandonContext();
context.fAbandoned = true;
}
context.fGrContext->unref();
delete context.fTestContext;
}
fContexts.reset();
}
void GrContextFactory::abandonContexts() {
// We must abandon the test contexts in reverse order so that any child context is finished and
// abandoned before a parent context. This relies on the fact that when we make a new context we
// append it to the end of fContexts array.
// TODO: Look into keeping a dependency dag for contexts and deletion order
for (int i = fContexts.count() - 1; i >= 0; --i) {
Context& context = fContexts[i];
if (!context.fAbandoned) {
if (context.fTestContext) {
auto restore = context.fTestContext->makeCurrentAndAutoRestore();
context.fTestContext->testAbandon();
delete(context.fTestContext);
context.fTestContext = nullptr;
}
context.fGrContext->abandonContext();
context.fAbandoned = true;
}
}
}
void GrContextFactory::releaseResourcesAndAbandonContexts() {
// We must abandon the test contexts in reverse order so that any child context is finished and
// abandoned before a parent context. This relies on the fact that when we make a new context we
// append it to the end of fContexts array.
// TODO: Look into keeping a dependency dag for contexts and deletion order
for (int i = fContexts.count() - 1; i >= 0; --i) {
Context& context = fContexts[i];
SkScopeExit restore(nullptr);
if (!context.fAbandoned) {
if (context.fTestContext) {
restore = context.fTestContext->makeCurrentAndAutoRestore();
}
context.fGrContext->releaseResourcesAndAbandonContext();
context.fAbandoned = true;
if (context.fTestContext) {
delete context.fTestContext;
context.fTestContext = nullptr;
}
}
}
}
GrContext* GrContextFactory::get(ContextType type, ContextOverrides overrides) {
return this->getContextInfo(type, overrides).grContext();
}
ContextInfo GrContextFactory::getContextInfoInternal(ContextType type, ContextOverrides overrides,
GrContext* shareContext, uint32_t shareIndex) {
// (shareIndex != 0) -> (shareContext != nullptr)
SkASSERT((shareIndex == 0) || (shareContext != nullptr));
for (int i = 0; i < fContexts.count(); ++i) {
Context& context = fContexts[i];
if (context.fType == type &&
context.fOverrides == overrides &&
context.fShareContext == shareContext &&
context.fShareIndex == shareIndex &&
!context.fAbandoned) {
context.fTestContext->makeCurrent();
return ContextInfo(context.fType, context.fTestContext, context.fGrContext,
context.fOptions);
}
}
// If we're trying to create a context in a share group, find the master context
Context* masterContext = nullptr;
if (shareContext) {
for (int i = 0; i < fContexts.count(); ++i) {
if (!fContexts[i].fAbandoned && fContexts[i].fGrContext == shareContext) {
masterContext = &fContexts[i];
break;
}
}
SkASSERT(masterContext && masterContext->fType == type);
}
std::unique_ptr<TestContext> testCtx;
GrBackendApi backend = ContextTypeBackend(type);
switch (backend) {
case GrBackendApi::kOpenGL: {
GLTestContext* glShareContext = masterContext
? static_cast<GLTestContext*>(masterContext->fTestContext) : nullptr;
GLTestContext* glCtx;
switch (type) {
case kGL_ContextType:
glCtx = CreatePlatformGLTestContext(kGL_GrGLStandard, glShareContext);
break;
case kGLES_ContextType:
glCtx = CreatePlatformGLTestContext(kGLES_GrGLStandard, glShareContext);
break;
#if SK_ANGLE
case kANGLE_D3D9_ES2_ContextType:
glCtx = MakeANGLETestContext(ANGLEBackend::kD3D9, ANGLEContextVersion::kES2,
glShareContext).release();
break;
case kANGLE_D3D11_ES2_ContextType:
glCtx = MakeANGLETestContext(ANGLEBackend::kD3D11, ANGLEContextVersion::kES2,
glShareContext).release();
break;
case kANGLE_D3D11_ES3_ContextType:
glCtx = MakeANGLETestContext(ANGLEBackend::kD3D11, ANGLEContextVersion::kES3,
glShareContext).release();
break;
case kANGLE_GL_ES2_ContextType:
glCtx = MakeANGLETestContext(ANGLEBackend::kOpenGL, ANGLEContextVersion::kES2,
glShareContext).release();
break;
case kANGLE_GL_ES3_ContextType:
glCtx = MakeANGLETestContext(ANGLEBackend::kOpenGL, ANGLEContextVersion::kES3,
glShareContext).release();
break;
#endif
#ifndef SK_NO_COMMAND_BUFFER
case kCommandBuffer_ContextType:
glCtx = CommandBufferGLTestContext::Create(glShareContext);
break;
#endif
default:
return ContextInfo();
}
if (!glCtx) {
return ContextInfo();
}
testCtx.reset(glCtx);
break;
}
#ifdef SK_VULKAN
case GrBackendApi::kVulkan: {
VkTestContext* vkSharedContext = masterContext
? static_cast<VkTestContext*>(masterContext->fTestContext) : nullptr;
SkASSERT(kVulkan_ContextType == type);
testCtx.reset(CreatePlatformVkTestContext(vkSharedContext));
if (!testCtx) {
return ContextInfo();
}
// There is some bug (either in Skia or the NV Vulkan driver) where VkDevice
// destruction will hang occaisonally. For some reason having an existing GL
// context fixes this.
if (!fSentinelGLContext) {
fSentinelGLContext.reset(CreatePlatformGLTestContext(kGL_GrGLStandard));
if (!fSentinelGLContext) {
fSentinelGLContext.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard));
}
}
break;
}
#endif
#ifdef SK_METAL
case GrBackendApi::kMetal: {
MtlTestContext* mtlSharedContext = masterContext
? static_cast<MtlTestContext*>(masterContext->fTestContext) : nullptr;
SkASSERT(kMetal_ContextType == type);
testCtx.reset(CreatePlatformMtlTestContext(mtlSharedContext));
if (!testCtx) {
return ContextInfo();
}
break;
}
#endif
case GrBackendApi::kMock: {
TestContext* sharedContext = masterContext ? masterContext->fTestContext : nullptr;
SkASSERT(kMock_ContextType == type);
testCtx.reset(CreateMockTestContext(sharedContext));
if (!testCtx) {
return ContextInfo();
}
break;
}
default:
return ContextInfo();
}
SkASSERT(testCtx && testCtx->backend() == backend);
GrContextOptions grOptions = fGlobalOptions;
if (ContextOverrides::kAvoidStencilBuffers & overrides) {
grOptions.fAvoidStencilBuffers = true;
}
sk_sp<GrContext> grCtx;
{
auto restore = testCtx->makeCurrentAndAutoRestore();
grCtx = testCtx->makeGrContext(grOptions);
}
if (!grCtx.get()) {
return ContextInfo();
}
// We must always add new contexts by pushing to the back so that when we delete them we delete
// them in reverse order in which they were made.
Context& context = fContexts.push_back();
context.fBackend = backend;
context.fTestContext = testCtx.release();
context.fGrContext = SkRef(grCtx.get());
context.fType = type;
context.fOverrides = overrides;
context.fAbandoned = false;
context.fShareContext = shareContext;
context.fShareIndex = shareIndex;
context.fOptions = grOptions;
context.fTestContext->makeCurrent();
return ContextInfo(context.fType, context.fTestContext, context.fGrContext, context.fOptions);
}
ContextInfo GrContextFactory::getContextInfo(ContextType type, ContextOverrides overrides) {
return this->getContextInfoInternal(type, overrides, nullptr, 0);
}
ContextInfo GrContextFactory::getSharedContextInfo(GrContext* shareContext, uint32_t shareIndex) {
SkASSERT(shareContext);
for (int i = 0; i < fContexts.count(); ++i) {
if (!fContexts[i].fAbandoned && fContexts[i].fGrContext == shareContext) {
return this->getContextInfoInternal(fContexts[i].fType, fContexts[i].fOverrides,
shareContext, shareIndex);
}
}
return ContextInfo();
}
} // namespace sk_gpu_test