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reed@android.com c07d23a6e2 Chop quads exactly on the clip bounds, so we don't spend CPU cycles walking them
when we're above or below the clip.

Still to do:
- chop in X to avoid 16.16. overflow in the edgelist
- apply the same logic for cubics (tho much harder math)



git-svn-id: http://skia.googlecode.com/svn/trunk@88 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-02-06 13:30:58 +00:00
bench draft of Text benchmark 2009-01-28 00:56:29 +00:00
experimental attempt to begin mac shell 2008-12-18 03:41:19 +00:00
include add BitmapBench 2009-01-26 23:15:37 +00:00
samplecode Chop quads exactly on the clip bounds, so we don't spend CPU cycles walking them 2009-02-06 13:30:58 +00:00
src Chop quads exactly on the clip bounds, so we don't spend CPU cycles walking them 2009-02-06 13:30:58 +00:00
xcode Chop quads exactly on the clip bounds, so we don't spend CPU cycles walking them 2009-02-06 13:30:58 +00:00
configure.ac Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
Makefile draft of Text benchmark 2009-01-28 00:56:29 +00:00
Makefile.am Initial automake and autoconf files to build core into libskia.a. 2009-01-06 17:03:16 +00:00
README Add a basic README file. 2009-01-13 22:01:54 +00:00

Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

- 3x3 matrices w/ perspective
- antialiasing, transparency, filters
- shaders, xfermodes, maskfilters, patheffects