7cdc1ee115
Now that we're drawing tiles threaded like implside painting, remove the checks that those lock counts are balanced. They're just not right for anyone anymore. SkBitmaps themselves are not threadsafe (even const ones), so shallow copy them on playback of an SkRecord. (The underlying SkPixelRefs are threadsafe.) Simplify quilt drawing by using SkBitmap::extractSubset. No need for locking. Bump up to 256x256 tiles. 16x16 tiles just murders performance (way too much contention). This has the nice side effect of letting us enable a bunch more GMs for quilt mode; they drew wrong with small tiles but exactly right with large. BUG=171776 R=reed@google.com, mtklein@google.com Author: mtklein@chromium.org Review URL: https://codereview.chromium.org/371023005
103 lines
3.1 KiB
C++
103 lines
3.1 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "SkBlurMask.h"
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#include "SkBlurMaskFilter.h"
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#include "SkCanvas.h"
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#include "SkGraphics.h"
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#include "SkLayerDrawLooper.h"
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#include "SkRandom.h"
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#define WIDTH 200
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#define HEIGHT 200
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class DrawLooperGM : public skiagm::GM {
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public:
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DrawLooperGM() : fLooper(NULL) {
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this->setBGColor(0xFFDDDDDD);
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}
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virtual ~DrawLooperGM() {
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SkSafeUnref(fLooper);
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}
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protected:
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virtual SkISize onISize() {
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return SkISize::Make(520, 160);
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}
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virtual SkString onShortName() SK_OVERRIDE {
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return SkString("drawlooper");
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}
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virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
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this->init();
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setTextSize(SkIntToScalar(72));
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paint.setLooper(fLooper);
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canvas->drawCircle(SkIntToScalar(50), SkIntToScalar(50),
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SkIntToScalar(30), paint);
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canvas->drawRectCoords(SkIntToScalar(150), SkIntToScalar(50),
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SkIntToScalar(200), SkIntToScalar(100), paint);
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canvas->drawText("Looper", 6, SkIntToScalar(230), SkIntToScalar(100),
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paint);
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}
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private:
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SkLayerDrawLooper* fLooper;
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void init() {
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if (fLooper) return;
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static const struct {
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SkColor fColor;
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SkPaint::Style fStyle;
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SkScalar fWidth;
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SkScalar fOffset;
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SkScalar fBlur;
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} gParams[] = {
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{ SK_ColorWHITE, SkPaint::kStroke_Style, SkIntToScalar(1)*3/4, 0, 0 },
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{ SK_ColorRED, SkPaint::kStroke_Style, SkIntToScalar(4), 0, 0 },
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{ SK_ColorBLUE, SkPaint::kFill_Style, 0, 0, 0 },
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{ 0x88000000, SkPaint::kFill_Style, 0, SkIntToScalar(10), SkIntToScalar(3) }
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};
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SkLayerDrawLooper::Builder looperBuilder;
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SkLayerDrawLooper::LayerInfo info;
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info.fPaintBits = SkLayerDrawLooper::kStyle_Bit | SkLayerDrawLooper::kMaskFilter_Bit;
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info.fColorMode = SkXfermode::kSrc_Mode;
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for (size_t i = 0; i < SK_ARRAY_COUNT(gParams); i++) {
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info.fOffset.set(gParams[i].fOffset, gParams[i].fOffset);
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SkPaint* paint = looperBuilder.addLayer(info);
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paint->setColor(gParams[i].fColor);
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paint->setStyle(gParams[i].fStyle);
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paint->setStrokeWidth(gParams[i].fWidth);
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if (gParams[i].fBlur > 0) {
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SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
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SkBlurMask::ConvertRadiusToSigma(gParams[i].fBlur));
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paint->setMaskFilter(mf)->unref();
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}
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}
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fLooper = looperBuilder.detachLooper();
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}
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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static skiagm::GM* MyFactory(void*) { return new DrawLooperGM; }
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static skiagm::GMRegistry reg(MyFactory);
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