skia2/gm/pathinterior.cpp
mtklein 7cdc1ee115 Add always-threaded SkRecord quilt tests.
Now that we're drawing tiles threaded like implside painting, remove the checks
that those lock counts are balanced.  They're just not right for anyone anymore.

SkBitmaps themselves are not threadsafe (even const ones), so shallow copy them
on playback of an SkRecord.  (The underlying SkPixelRefs are threadsafe.)

Simplify quilt drawing by using SkBitmap::extractSubset.  No need for locking.

Bump up to 256x256 tiles.  16x16 tiles just murders performance (way too much
contention).  This has the nice side effect of letting us enable a bunch more
GMs for quilt mode; they drew wrong with small tiles but exactly right with large.

BUG=171776
R=reed@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/371023005
2014-07-07 10:41:04 -07:00

114 lines
3.7 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkGraphics.h"
#include "SkRandom.h"
#include "SkLayerDrawLooper.h"
#include "SkBlurMaskFilter.h"
static SkRect inset(const SkRect& r) {
SkRect rect = r;
rect.inset(r.width() / 8, r.height() / 8);
return rect;
}
class PathInteriorGM : public skiagm::GM {
public:
PathInteriorGM() {
this->setBGColor(0xFFDDDDDD);
}
protected:
virtual SkISize onISize() {
return SkISize::Make(770, 770);
}
virtual SkString onShortName() SK_OVERRIDE {
return SkString("pathinterior");
}
void show(SkCanvas* canvas, const SkPath& path) {
SkPaint paint;
paint.setAntiAlias(true);
SkRect rect;
#if 0
bool hasInterior = path.hasRectangularInterior(&rect);
#else
bool hasInterior = false;
#endif
paint.setColor(hasInterior ? 0xFF8888FF : SK_ColorGRAY);
canvas->drawPath(path, paint);
paint.setStyle(SkPaint::kStroke_Style);
paint.setColor(SK_ColorRED);
canvas->drawPath(path, paint);
if (hasInterior) {
paint.setStyle(SkPaint::kFill_Style);
paint.setColor(0x8800FF00);
canvas->drawRect(rect, paint);
}
}
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
canvas->translate(8.5f, 8.5f);
const SkRect rect = { 0, 0, 80, 80 };
const SkScalar RAD = rect.width()/8;
int i = 0;
for (int insetFirst = 0; insetFirst <= 1; ++insetFirst) {
for (int doEvenOdd = 0; doEvenOdd <= 1; ++doEvenOdd) {
for (int outerRR = 0; outerRR <= 1; ++outerRR) {
for (int innerRR = 0; innerRR <= 1; ++innerRR) {
for (int outerCW = 0; outerCW <= 1; ++outerCW) {
for (int innerCW = 0; innerCW <= 1; ++innerCW) {
SkPath path;
path.setFillType(doEvenOdd ? SkPath::kEvenOdd_FillType : SkPath::kWinding_FillType);
SkPath::Direction outerDir = outerCW ? SkPath::kCW_Direction : SkPath::kCCW_Direction;
SkPath::Direction innerDir = innerCW ? SkPath::kCW_Direction : SkPath::kCCW_Direction;
SkRect r = insetFirst ? inset(rect) : rect;
if (outerRR) {
path.addRoundRect(r, RAD, RAD, outerDir);
} else {
path.addRect(r, outerDir);
}
r = insetFirst ? rect : inset(rect);
if (innerRR) {
path.addRoundRect(r, RAD, RAD, innerDir);
} else {
path.addRect(r, innerDir);
}
SkScalar dx = (i / 8) * rect.width() * 6 / 5;
SkScalar dy = (i % 8) * rect.height() * 6 / 5;
i++;
path.offset(dx, dy);
this->show(canvas, path);
}
}
}
}
}
}
}
private:
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static skiagm::GM* MyFactory(void*) { return new PathInteriorGM; }
static skiagm::GMRegistry reg(MyFactory);