f539318f0d
This helper function is not necessary. The same thing can be achieved by using SkISize::Make() provided by SkTSize API. BUG=skia:2645 TEST=make dm && out/Debug/dm R=robertphillips@google.com, reed@google.com Author: tfarina@chromium.org Review URL: https://codereview.chromium.org/326523002
147 lines
4.9 KiB
C++
147 lines
4.9 KiB
C++
|
|
/*
|
|
* Copyright 2011 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
// This test only works with the GPU backend.
|
|
|
|
#include "gm.h"
|
|
|
|
#if SK_SUPPORT_GPU
|
|
#include "GrContext.h"
|
|
#include "effects/GrSimpleTextureEffect.h"
|
|
#include "SkColorPriv.h"
|
|
|
|
namespace skiagm {
|
|
|
|
static const int S = 200;
|
|
|
|
class TexDataGM : public GM {
|
|
public:
|
|
TexDataGM() {
|
|
this->setBGColor(0xff000000);
|
|
}
|
|
|
|
protected:
|
|
virtual SkString onShortName() {
|
|
return SkString("texdata");
|
|
}
|
|
|
|
virtual SkISize onISize() {
|
|
return SkISize::Make(2*S, 2*S);
|
|
}
|
|
|
|
virtual uint32_t onGetFlags() const SK_OVERRIDE { return kGPUOnly_Flag; }
|
|
|
|
virtual void onDraw(SkCanvas* canvas) {
|
|
GrRenderTarget* target = canvas->internal_private_accessTopLayerRenderTarget();
|
|
GrContext* ctx = canvas->getGrContext();
|
|
if (ctx && target) {
|
|
SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S));
|
|
static const int stride = 2 * S;
|
|
static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
|
|
static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
|
|
static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
|
|
static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
|
|
static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
|
|
static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
|
|
for (int i = 0; i < 2; ++i) {
|
|
int offset = 0;
|
|
// fill upper-left
|
|
for (int y = 0; y < S; ++y) {
|
|
for (int x = 0; x < S; ++x) {
|
|
gTextureData[offset + y * stride + x] = gray;
|
|
}
|
|
}
|
|
// fill upper-right
|
|
offset = S;
|
|
for (int y = 0; y < S; ++y) {
|
|
for (int x = 0; x < S; ++x) {
|
|
gTextureData[offset + y * stride + x] = white;
|
|
}
|
|
}
|
|
// fill lower left
|
|
offset = S * stride;
|
|
for (int y = 0; y < S; ++y) {
|
|
for (int x = 0; x < S; ++x) {
|
|
gTextureData[offset + y * stride + x] = black;
|
|
}
|
|
}
|
|
// fill lower right
|
|
offset = S * stride + S;
|
|
for (int y = 0; y < S; ++y) {
|
|
for (int x = 0; x < S; ++x) {
|
|
gTextureData[offset + y * stride + x] = gray;
|
|
}
|
|
}
|
|
|
|
GrTextureDesc desc;
|
|
// use RT flag bit because in GL it makes the texture be bottom-up
|
|
desc.fFlags = i ? kRenderTarget_GrTextureFlagBit :
|
|
kNone_GrTextureFlags;
|
|
desc.fConfig = kSkia8888_GrPixelConfig;
|
|
desc.fWidth = 2 * S;
|
|
desc.fHeight = 2 * S;
|
|
GrTexture* texture =
|
|
ctx->createUncachedTexture(desc, gTextureData.get(), 0);
|
|
|
|
if (!texture) {
|
|
return;
|
|
}
|
|
SkAutoUnref au(texture);
|
|
|
|
GrContext::AutoClip acs(ctx, SkRect::MakeWH(2*S, 2*S));
|
|
|
|
ctx->setRenderTarget(target);
|
|
|
|
GrPaint paint;
|
|
paint.setBlendFunc(kOne_GrBlendCoeff, kISA_GrBlendCoeff);
|
|
SkMatrix vm;
|
|
if (i) {
|
|
vm.setRotate(90 * SK_Scalar1,
|
|
S * SK_Scalar1,
|
|
S * SK_Scalar1);
|
|
} else {
|
|
vm.reset();
|
|
}
|
|
ctx->setMatrix(vm);
|
|
SkMatrix tm;
|
|
tm = vm;
|
|
tm.postIDiv(2*S, 2*S);
|
|
paint.addColorTextureEffect(texture, tm);
|
|
|
|
ctx->drawRect(paint, SkRect::MakeWH(2*S, 2*S));
|
|
|
|
// now update the lower right of the texture in first pass
|
|
// or upper right in second pass
|
|
offset = 0;
|
|
for (int y = 0; y < S; ++y) {
|
|
for (int x = 0; x < S; ++x) {
|
|
gTextureData[offset + y * stride + x] =
|
|
((x + y) % 2) ? (i ? green : red) : blue;
|
|
}
|
|
}
|
|
texture->writePixels(S, (i ? 0 : S), S, S,
|
|
texture->config(), gTextureData.get(),
|
|
4 * stride);
|
|
ctx->drawRect(paint, SkRect::MakeWH(2*S, 2*S));
|
|
}
|
|
}
|
|
}
|
|
|
|
private:
|
|
typedef GM INHERITED;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
static GM* MyFactory(void*) { return new TexDataGM; }
|
|
static GMRegistry reg(MyFactory);
|
|
|
|
}
|
|
|
|
#endif
|