b62ea2240f
GrContext still doesn't convert, but it has the source and destination color spaces, and call sites are supplying appropriate values where it makes sense. BUG=skia: Change-Id: Ia88733125b8090776cfc9b0dc8030cce365b0b8b Reviewed-on: https://skia-review.googlesource.com/6400 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
477 lines
20 KiB
C++
477 lines
20 KiB
C++
/*
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* Copyright 2010 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrContext_DEFINED
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#define GrContext_DEFINED
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#include "GrCaps.h"
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#include "GrClip.h"
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#include "GrColor.h"
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#include "GrPaint.h"
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#include "GrRenderTarget.h"
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#include "GrTextureProvider.h"
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#include "SkMatrix.h"
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#include "SkPathEffect.h"
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#include "SkTypes.h"
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#include "../private/GrAuditTrail.h"
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#include "../private/GrSingleOwner.h"
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class GrAtlasGlyphCache;
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struct GrContextOptions;
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class GrContextPriv;
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class GrContextThreadSafeProxy;
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class GrDrawingManager;
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struct GrDrawOpAtlasConfig;
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class GrRenderTargetContext;
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class GrFragmentProcessor;
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class GrGpu;
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class GrIndexBuffer;
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class GrOvalRenderer;
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class GrPath;
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class GrPipelineBuilder;
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class GrResourceEntry;
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class GrResourceCache;
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class GrResourceProvider;
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class GrTestTarget;
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class GrTextBlobCache;
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class GrTextContext;
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class GrSamplerParams;
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class GrVertexBuffer;
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class GrSwizzle;
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class SkTraceMemoryDump;
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class SK_API GrContext : public SkRefCnt {
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public:
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/**
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* Creates a GrContext for a backend context.
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*/
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static GrContext* Create(GrBackend, GrBackendContext, const GrContextOptions& options);
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static GrContext* Create(GrBackend, GrBackendContext);
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/**
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* Only defined in test apps.
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*/
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static GrContext* CreateMockContext();
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virtual ~GrContext();
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sk_sp<GrContextThreadSafeProxy> threadSafeProxy();
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/**
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* The GrContext normally assumes that no outsider is setting state
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* within the underlying 3D API's context/device/whatever. This call informs
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* the context that the state was modified and it should resend. Shouldn't
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* be called frequently for good performance.
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* The flag bits, state, is dpendent on which backend is used by the
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* context, either GL or D3D (possible in future).
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*/
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void resetContext(uint32_t state = kAll_GrBackendState);
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/**
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* Callback function to allow classes to cleanup on GrContext destruction.
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* The 'info' field is filled in with the 'info' passed to addCleanUp.
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*/
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typedef void (*PFCleanUpFunc)(const GrContext* context, void* info);
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/**
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* Add a function to be called from within GrContext's destructor.
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* This gives classes a chance to free resources held on a per context basis.
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* The 'info' parameter will be stored and passed to the callback function.
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*/
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void addCleanUp(PFCleanUpFunc cleanUp, void* info) {
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CleanUpData* entry = fCleanUpData.push();
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entry->fFunc = cleanUp;
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entry->fInfo = info;
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}
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/**
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* Abandons all GPU resources and assumes the underlying backend 3D API context is not longer
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* usable. Call this if you have lost the associated GPU context, and thus internal texture,
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* buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the
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* GrContext and any of its created resource objects will not make backend 3D API calls. Content
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* rendered but not previously flushed may be lost. After this function is called all subsequent
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* calls on the GrContext will fail or be no-ops.
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*
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* The typical use case for this function is that the underlying 3D context was lost and further
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* API calls may crash.
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*/
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void abandonContext();
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/**
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* This is similar to abandonContext() however the underlying 3D context is not yet lost and
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* the GrContext will cleanup all allocated resources before returning. After returning it will
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* assume that the underlying context may no longer be valid.
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*
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* The typical use case for this function is that the client is going to destroy the 3D context
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* but can't guarantee that GrContext will be destroyed first (perhaps because it may be ref'ed
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* elsewhere by either the client or Skia objects).
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*/
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void releaseResourcesAndAbandonContext();
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///////////////////////////////////////////////////////////////////////////
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// Resource Cache
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/**
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* Return the current GPU resource cache limits.
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*
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* @param maxResources If non-null, returns maximum number of resources that
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* can be held in the cache.
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* @param maxResourceBytes If non-null, returns maximum number of bytes of
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* video memory that can be held in the cache.
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*/
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void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const;
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/**
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* Gets the current GPU resource cache usage.
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*
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* @param resourceCount If non-null, returns the number of resources that are held in the
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* cache.
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* @param maxResourceBytes If non-null, returns the total number of bytes of video memory held
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* in the cache.
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*/
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void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const;
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/**
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* Specify the GPU resource cache limits. If the current cache exceeds either
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* of these, it will be purged (LRU) to keep the cache within these limits.
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*
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* @param maxResources The maximum number of resources that can be held in
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* the cache.
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* @param maxResourceBytes The maximum number of bytes of video memory
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* that can be held in the cache.
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*/
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void setResourceCacheLimits(int maxResources, size_t maxResourceBytes);
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GrTextureProvider* textureProvider() { return fTextureProvider; }
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const GrTextureProvider* textureProvider() const { return fTextureProvider; }
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/**
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* Frees GPU created by the context. Can be called to reduce GPU memory
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* pressure.
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*/
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void freeGpuResources();
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/**
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* Purge all the unlocked resources from the cache.
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* This entry point is mainly meant for timing texture uploads
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* and is not defined in normal builds of Skia.
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*/
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void purgeAllUnlockedResources();
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/** Access the context capabilities */
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const GrCaps* caps() const { return fCaps; }
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/**
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* Returns the recommended sample count for a render target when using this
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* context.
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*
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* @param config the configuration of the render target.
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* @param dpi the display density in dots per inch.
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*
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* @return sample count that should be perform well and have good enough
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* rendering quality for the display. Alternatively returns 0 if
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* MSAA is not supported or recommended to be used by default.
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*/
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int getRecommendedSampleCount(GrPixelConfig config, SkScalar dpi) const;
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/**
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* Create both a GrRenderTarget and a matching GrRenderTargetContext to wrap it.
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* We guarantee that "asTexture" will succeed for renderTargetContexts created
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* via this entry point.
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*/
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sk_sp<GrRenderTargetContext> makeRenderTargetContext(
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SkBackingFit fit,
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int width, int height,
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GrPixelConfig config,
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sk_sp<SkColorSpace> colorSpace,
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int sampleCnt = 0,
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GrSurfaceOrigin origin = kDefault_GrSurfaceOrigin,
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const SkSurfaceProps* surfaceProps = nullptr,
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SkBudgeted = SkBudgeted::kYes);
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// Create a new render target context as above but have it backed by a deferred-style
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// GrRenderTargetProxy rather than one that is backed by an actual GrRenderTarget
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sk_sp<GrRenderTargetContext> makeDeferredRenderTargetContext(
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SkBackingFit fit,
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int width, int height,
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GrPixelConfig config,
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sk_sp<SkColorSpace> colorSpace,
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int sampleCnt = 0,
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GrSurfaceOrigin origin = kDefault_GrSurfaceOrigin,
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const SkSurfaceProps* surfaceProps = nullptr,
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SkBudgeted = SkBudgeted::kYes);
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/*
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* This method will attempt to create a renderTargetContext that has, at least, the number of
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* channels and precision per channel as requested in 'config' (e.g., A8 and 888 can be
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* converted to 8888). It may also swizzle the channels (e.g., BGRA -> RGBA).
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* SRGB-ness will be preserved.
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*/
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sk_sp<GrRenderTargetContext> makeRenderTargetContextWithFallback(
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SkBackingFit fit,
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int width, int height,
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GrPixelConfig config,
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sk_sp<SkColorSpace> colorSpace,
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int sampleCnt = 0,
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GrSurfaceOrigin origin = kDefault_GrSurfaceOrigin,
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const SkSurfaceProps* surfaceProps = nullptr,
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SkBudgeted budgeted = SkBudgeted::kYes);
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// Create a new render target context as above but have it backed by a deferred-style
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// GrRenderTargetProxy rather than one that is backed by an actual GrRenderTarget
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sk_sp<GrRenderTargetContext> makeDeferredRenderTargetContextWithFallback(
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SkBackingFit fit,
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int width, int height,
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GrPixelConfig config,
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sk_sp<SkColorSpace> colorSpace,
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int sampleCnt = 0,
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GrSurfaceOrigin origin = kDefault_GrSurfaceOrigin,
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const SkSurfaceProps* surfaceProps = nullptr,
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SkBudgeted budgeted = SkBudgeted::kYes);
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///////////////////////////////////////////////////////////////////////////
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// Misc.
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/**
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* Call to ensure all drawing to the context has been issued to the
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* underlying 3D API.
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*/
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void flush();
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/**
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* These flags can be used with the read/write pixels functions below.
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*/
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enum PixelOpsFlags {
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/** The GrContext will not be flushed before the surface read or write. This means that
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the read or write may occur before previous draws have executed. */
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kDontFlush_PixelOpsFlag = 0x1,
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/** Any surface writes should be flushed to the backend 3D API after the surface operation
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is complete */
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kFlushWrites_PixelOp = 0x2,
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/** The src for write or dst read is unpremultiplied. This is only respected if both the
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config src and dst configs are an RGBA/BGRA 8888 format. */
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kUnpremul_PixelOpsFlag = 0x4,
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};
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/**
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* Reads a rectangle of pixels from a surface.
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* @param surface the surface to read from.
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* @param srcColorSpace color space of the surface
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* @param left left edge of the rectangle to read (inclusive)
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* @param top top edge of the rectangle to read (inclusive)
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* @param width width of rectangle to read in pixels.
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* @param height height of rectangle to read in pixels.
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* @param config the pixel config of the destination buffer
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* @param dstColorSpace color space of the destination buffer
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* @param buffer memory to read the rectangle into.
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* @param rowBytes number of bytes bewtween consecutive rows. Zero means rows are tightly
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* packed.
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* @param pixelOpsFlags see PixelOpsFlags enum above.
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*
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* @return true if the read succeeded, false if not. The read can fail because of an unsupported
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* pixel configs
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*/
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bool readSurfacePixels(GrSurface* surface, SkColorSpace* srcColorSpace,
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int left, int top, int width, int height,
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GrPixelConfig config, SkColorSpace* dstColorSpace, void* buffer,
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size_t rowBytes = 0,
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uint32_t pixelOpsFlags = 0);
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/**
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* Writes a rectangle of pixels to a surface.
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* @param surface the surface to write to.
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* @param dstColorSpace color space of the surface
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* @param left left edge of the rectangle to write (inclusive)
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* @param top top edge of the rectangle to write (inclusive)
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* @param width width of rectangle to write in pixels.
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* @param height height of rectangle to write in pixels.
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* @param config the pixel config of the source buffer
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* @param srcColorSpace color space of the source buffer
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* @param buffer memory to read pixels from
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* @param rowBytes number of bytes between consecutive rows. Zero
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* means rows are tightly packed.
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* @param pixelOpsFlags see PixelOpsFlags enum above.
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* @return true if the write succeeded, false if not. The write can fail because of an
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* unsupported combination of surface and src configs.
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*/
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bool writeSurfacePixels(GrSurface* surface, SkColorSpace* dstColorSpace,
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int left, int top, int width, int height,
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GrPixelConfig config, SkColorSpace* srcColorSpace, const void* buffer,
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size_t rowBytes,
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uint32_t pixelOpsFlags = 0);
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/**
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* After this returns any pending writes to the surface will have been issued to the backend 3D API.
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*/
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void flushSurfaceWrites(GrSurface* surface);
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/**
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* After this returns any pending reads or writes to the surface will have been issued to the
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* backend 3D API.
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*/
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void flushSurfaceIO(GrSurface* surface);
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/**
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* Finalizes all pending reads and writes to the surface and also performs an MSAA resolve
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* if necessary.
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*
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* It is not necessary to call this before reading the render target via Skia/GrContext.
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* GrContext will detect when it must perform a resolve before reading pixels back from the
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* surface or using it as a texture.
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*/
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void prepareSurfaceForExternalIO(GrSurface*);
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/**
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* An ID associated with this context, guaranteed to be unique.
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*/
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uint32_t uniqueID() { return fUniqueID; }
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///////////////////////////////////////////////////////////////////////////
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// Functions intended for internal use only.
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GrGpu* getGpu() { return fGpu; }
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const GrGpu* getGpu() const { return fGpu; }
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GrAtlasGlyphCache* getAtlasGlyphCache() { return fAtlasGlyphCache; }
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GrTextBlobCache* getTextBlobCache() { return fTextBlobCache.get(); }
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bool abandoned() const;
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GrResourceProvider* resourceProvider() { return fResourceProvider; }
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const GrResourceProvider* resourceProvider() const { return fResourceProvider; }
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GrResourceCache* getResourceCache() { return fResourceCache; }
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// Called by tests that draw directly to the context via GrRenderTargetContext
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void getTestTarget(GrTestTarget*, sk_sp<GrRenderTargetContext>);
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/** Reset GPU stats */
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void resetGpuStats() const ;
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/** Prints cache stats to the string if GR_CACHE_STATS == 1. */
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void dumpCacheStats(SkString*) const;
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void dumpCacheStatsKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values) const;
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void printCacheStats() const;
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/** Prints GPU stats to the string if GR_GPU_STATS == 1. */
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void dumpGpuStats(SkString*) const;
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void dumpGpuStatsKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values) const;
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void printGpuStats() const;
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/** Specify the TextBlob cache limit. If the current cache exceeds this limit it will purge.
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this is for testing only */
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void setTextBlobCacheLimit_ForTesting(size_t bytes);
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/** Specify the sizes of the GrAtlasTextContext atlases. The configs pointer below should be
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to an array of 3 entries */
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void setTextContextAtlasSizes_ForTesting(const GrDrawOpAtlasConfig* configs);
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/** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */
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void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const;
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/** Get pointer to atlas texture for given mask format. Note that this wraps an
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actively mutating texture in an SkImage. This could yield unexpected results
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if it gets cached or used more generally. */
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sk_sp<SkImage> getFontAtlasImage(GrMaskFormat format);
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GrAuditTrail* getAuditTrail() { return &fAuditTrail; }
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/** This is only useful for debug purposes */
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SkDEBUGCODE(GrSingleOwner* debugSingleOwner() const { return &fSingleOwner; } )
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// Provides access to functions that aren't part of the public API.
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GrContextPriv contextPriv();
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const GrContextPriv contextPriv() const;
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private:
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GrGpu* fGpu;
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const GrCaps* fCaps;
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GrResourceCache* fResourceCache;
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// this union exists because the inheritance of GrTextureProvider->GrResourceProvider
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// is in a private header.
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union {
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GrResourceProvider* fResourceProvider;
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GrTextureProvider* fTextureProvider;
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};
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sk_sp<GrContextThreadSafeProxy> fThreadSafeProxy;
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GrAtlasGlyphCache* fAtlasGlyphCache;
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std::unique_ptr<GrTextBlobCache> fTextBlobCache;
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bool fDidTestPMConversions;
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int fPMToUPMConversion;
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int fUPMToPMConversion;
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// In debug builds we guard against improper thread handling
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// This guard is passed to the GrDrawingManager and, from there to all the
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// GrRenderTargetContexts. It is also passed to the GrTextureProvider and SkGpuDevice.
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mutable GrSingleOwner fSingleOwner;
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struct CleanUpData {
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PFCleanUpFunc fFunc;
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void* fInfo;
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};
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SkTDArray<CleanUpData> fCleanUpData;
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const uint32_t fUniqueID;
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std::unique_ptr<GrDrawingManager> fDrawingManager;
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GrAuditTrail fAuditTrail;
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// TODO: have the GrClipStackClip use renderTargetContexts and rm this friending
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friend class GrContextPriv;
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GrContext(); // init must be called after the constructor.
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bool init(GrBackend, GrBackendContext, const GrContextOptions& options);
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void initMockContext();
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void initCommon(const GrContextOptions&);
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/**
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* These functions create premul <-> unpremul effects if it is possible to generate a pair
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* of effects that make a readToUPM->writeToPM->readToUPM cycle invariant. Otherwise, they
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* return NULL. They also can perform a swizzle as part of the draw.
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*/
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sk_sp<GrFragmentProcessor> createPMToUPMEffect(GrTexture*, const GrSwizzle&,
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const SkMatrix&) const;
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sk_sp<GrFragmentProcessor> createUPMToPMEffect(GrTexture*, const GrSwizzle&,
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const SkMatrix&) const;
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/** Called before either of the above two functions to determine the appropriate fragment
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processors for conversions. */
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void testPMConversionsIfNecessary(uint32_t flags);
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/** Returns true if we've already determined that createPMtoUPMEffect and createUPMToPMEffect
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will fail. In such cases fall back to SW conversion. */
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bool didFailPMUPMConversionTest() const;
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/**
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* A callback similar to the above for use by the TextBlobCache
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* TODO move textblob draw calls below context so we can use the call above.
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*/
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static void TextBlobCacheOverBudgetCB(void* data);
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typedef SkRefCnt INHERITED;
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};
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/**
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* Can be used to perform actions related to the generating GrContext in a thread safe manner. The
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* proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext.
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*/
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class GrContextThreadSafeProxy : public SkRefCnt {
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private:
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GrContextThreadSafeProxy(sk_sp<const GrCaps> caps, uint32_t uniqueID)
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: fCaps(std::move(caps))
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, fContextUniqueID(uniqueID) {}
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sk_sp<const GrCaps> fCaps;
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uint32_t fContextUniqueID;
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friend class GrContext;
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friend class SkImage;
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typedef SkRefCnt INHERITED;
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};
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#endif
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