192cbf67b2
Plus: - minor ReplayTask refactoring to share code with SerializeTask - move --replay to ReplayTask and --serialize to SerializeTask like WriteTask - when --writePath is given, write failures for Replay and Serialize tasks - function names have fewer blatant Skia style violations BUG= R=bsalomon@google.com Author: mtklein@google.com Review URL: https://codereview.chromium.org/32613003 git-svn-id: http://skia.googlecode.com/svn/trunk@11890 2bbb7eff-a529-9590-31e7-b0007b416f81
70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
#include "DMGpuTask.h"
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#include "DMComparisonTask.h"
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#include "DMUtil.h"
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#include "DMWriteTask.h"
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#include "SkCommandLineFlags.h"
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#include "SkGpuDevice.h"
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#include "SkTLS.h"
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namespace DM {
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GpuTask::GpuTask(const char* name,
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Reporter* reporter,
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TaskRunner* taskRunner,
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const skiagm::ExpectationsSource& expectations,
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skiagm::GMRegistry::Factory gmFactory,
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SkBitmap::Config config,
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GrContextFactory::GLContextType contextType,
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int sampleCount)
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: Task(reporter, taskRunner)
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, fGM(gmFactory(NULL))
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, fName(UnderJoin(fGM->shortName(), name))
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, fExpectations(expectations.get(Png(fName).c_str()))
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, fConfig(config)
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, fContextType(contextType)
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, fSampleCount(sampleCount)
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{}
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static void* new_gr_context_factory() {
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return SkNEW(GrContextFactory);
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}
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static void delete_gr_context_factory(void* factory) {
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SkDELETE((GrContextFactory*) factory);
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}
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static GrContextFactory* get_gr_factory() {
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return reinterpret_cast<GrContextFactory*>(SkTLS::Get(&new_gr_context_factory,
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&delete_gr_context_factory));
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}
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void GpuTask::draw() {
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GrContext* gr = get_gr_factory()->get(fContextType); // Will be owned by device.
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SkGpuDevice device(gr,
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fConfig,
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SkScalarCeilToInt(fGM->width()),
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SkScalarCeilToInt(fGM->height()),
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fSampleCount);
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SkCanvas canvas(&device);
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canvas.concat(fGM->getInitialTransform());
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fGM->draw(&canvas);
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canvas.flush();
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SkBitmap bitmap;
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bitmap.setConfig(fConfig, SkScalarCeilToInt(fGM->width()), SkScalarCeilToInt(fGM->height()));
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canvas.readPixels(&bitmap, 0, 0);
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// We offload checksum comparison to the main CPU threadpool.
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// This cuts run time by about 30%.
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this->spawnChild(SkNEW_ARGS(ComparisonTask, (*this, fExpectations, bitmap)));
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this->spawnChild(SkNEW_ARGS(WriteTask, (*this, bitmap)));
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}
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bool GpuTask::shouldSkip() const {
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return SkToBool(fGM->getFlags() & skiagm::GM::kSkipGPU_Flag);
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}
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} // namespace DM
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