c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "experimental/svg/model/SkSVGPath.h"
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#include "experimental/svg/model/SkSVGRenderContext.h"
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#include "experimental/svg/model/SkSVGValue.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPaint.h"
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SkSVGPath::SkSVGPath() : INHERITED(SkSVGTag::kPath) { }
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void SkSVGPath::onSetAttribute(SkSVGAttribute attr, const SkSVGValue& v) {
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switch (attr) {
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case SkSVGAttribute::kD:
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if (const auto* path = v.as<SkSVGPathValue>()) {
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this->setPath(*path);
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}
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break;
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default:
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this->INHERITED::onSetAttribute(attr, v);
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}
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}
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void SkSVGPath::onDraw(SkCanvas* canvas, const SkSVGLengthContext&, const SkPaint& paint,
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SkPath::FillType fillType) const {
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// the passed fillType follows inheritance rules and needs to be applied at draw time.
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fPath.setFillType(fillType);
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canvas->drawPath(fPath, paint);
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}
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SkPath SkSVGPath::onAsPath(const SkSVGRenderContext& ctx) const {
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SkPath path = fPath;
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// clip-rule can be inherited and needs to be applied at clip time.
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path.setFillType(ctx.presentationContext().fInherited.fClipRule.get()->asFillType());
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this->mapToParent(&path);
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return path;
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}
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