skia2/gm/bmpfilterqualityrepeat.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

94 lines
2.9 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "tools/ToolUtils.h"
#include "include/core/SkShader.h"
// Inspired by svg/as-border-image/svg-as-border-image.html. Draws a four-color checker board bitmap
// such that it is stretched and repeat tiled with different filter qualities. It is testing whether
// the bmp filter respects the repeat mode at the tile seams.
class BmpFilterQualityRepeat : public skiagm::GM {
public:
BmpFilterQualityRepeat() { this->setBGColor(ToolUtils::color_to_565(0xFFCCBBAA)); }
protected:
void onOnceBeforeDraw() override {
fBmp.allocN32Pixels(40, 40, true);
SkCanvas canvas(fBmp);
SkBitmap colorBmp;
colorBmp.allocN32Pixels(20, 20, true);
colorBmp.eraseColor(0xFFFF0000);
canvas.drawBitmap(colorBmp, 0, 0);
colorBmp.eraseColor(ToolUtils::color_to_565(0xFF008200));
canvas.drawBitmap(colorBmp, 20, 0);
colorBmp.eraseColor(ToolUtils::color_to_565(0xFFFF9000));
canvas.drawBitmap(colorBmp, 0, 20);
colorBmp.eraseColor(ToolUtils::color_to_565(0xFF2000FF));
canvas.drawBitmap(colorBmp, 20, 20);
}
SkString onShortName() override { return SkString("bmp_filter_quality_repeat"); }
SkISize onISize() override { return SkISize::Make(1000, 400); }
void onDraw(SkCanvas* canvas) override {
this->drawAll(canvas, 2.5f);
canvas->translate(0, 250);
canvas->scale(0.5, 0.5);
this->drawAll(canvas, 1);
}
private:
void drawAll(SkCanvas* canvas, SkScalar scaleX) const {
constexpr struct {
SkFilterQuality fQuality;
const char* fName;
} kQualities[] = {
{kNone_SkFilterQuality, "none"},
{kLow_SkFilterQuality, "low"},
{kMedium_SkFilterQuality, "medium"},
{kHigh_SkFilterQuality, "high"},
};
SkRect rect = SkRect::MakeLTRB(20, 60, 220, 210);
SkMatrix lm = SkMatrix::I();
lm.setScaleX(scaleX);
lm.setTranslateX(423);
lm.setTranslateY(330);
SkPaint textPaint;
textPaint.setAntiAlias(true);
SkPaint bmpPaint(textPaint);
SkFont font(ToolUtils::create_portable_typeface());
SkAutoCanvasRestore acr(canvas, true);
for (size_t q = 0; q < SK_ARRAY_COUNT(kQualities); ++q) {
constexpr SkTileMode kTM = SkTileMode::kRepeat;
bmpPaint.setShader(fBmp.makeShader(kTM, kTM, &lm));
bmpPaint.setFilterQuality(kQualities[q].fQuality);
canvas->drawRect(rect, bmpPaint);
canvas->drawString(kQualities[q].fName, 20, 40, font, textPaint);
canvas->translate(250, 0);
}
}
SkBitmap fBmp;
typedef skiagm::GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new BmpFilterQualityRepeat;)