c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
25 lines
679 B
C++
25 lines
679 B
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/utils/SkParsePath.h"
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DEF_SIMPLE_GM_CAN_FAIL(crbug_691386, canvas, errorMsg, 256, 256) {
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SkPath path;
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if (!SkParsePath::FromSVGString("M -1 0 A 1 1 0 0 0 1 0 Z", &path)) {
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*errorMsg = "Failed to parse path.";
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return skiagm::DrawResult::kFail;
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}
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SkPaint p;
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeWidth(0.025f);
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canvas->scale(96.0f, 96.0f);
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canvas->translate(1.25f, 1.25f);
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canvas->drawPath(path, p);
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return skiagm::DrawResult::kOk;
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}
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