skia2/gm/crbug_691386.cpp
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

25 lines
679 B
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/utils/SkParsePath.h"
DEF_SIMPLE_GM_CAN_FAIL(crbug_691386, canvas, errorMsg, 256, 256) {
SkPath path;
if (!SkParsePath::FromSVGString("M -1 0 A 1 1 0 0 0 1 0 Z", &path)) {
*errorMsg = "Failed to parse path.";
return skiagm::DrawResult::kFail;
}
SkPaint p;
p.setStyle(SkPaint::kStroke_Style);
p.setStrokeWidth(0.025f);
canvas->scale(96.0f, 96.0f);
canvas->translate(1.25f, 1.25f);
canvas->drawPath(path, p);
return skiagm::DrawResult::kOk;
}