c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
20 lines
593 B
C++
20 lines
593 B
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "tools/Resources.h"
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// https://bug.skia.org/4374
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DEF_SIMPLE_GM(draw_bitmap_rect_skbug4734, canvas, 64, 64) {
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SkBitmap source;
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if (GetResourceAsBitmap("images/randPixels.png", &source)) {
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SkRect rect = SkRect::Make(source.bounds());
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rect.inset(0.5, 1.5);
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SkRect dst;
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SkMatrix::MakeScale(8.0f).mapRect(&dst, rect);
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canvas->drawBitmapRect(source, rect, dst, nullptr);
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}
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}
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