c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkPath.h"
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#include "include/effects/SkBlurMaskFilter.h"
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#include "src/core/SkBlurMask.h"
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#include "tools/ToolUtils.h"
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class SimpleRectGM : public skiagm::GM {
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public:
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SimpleRectGM() {}
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protected:
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SkString onShortName() override {
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SkString name;
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name.printf("simplerect");
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return name;
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}
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SkISize onISize() override {
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return SkISize::Make(800, 800);
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}
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void onDraw(SkCanvas* canvas) override {
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canvas->translate(1, 1); // want to exercise non-identity ctm performance
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const SkScalar min = -20;
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const SkScalar max = 800;
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const SkScalar size = 20;
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SkRandom rand;
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SkPaint paint;
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for (int i = 0; i < 10000; i++) {
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paint.setColor(ToolUtils::color_to_565(rand.nextU() | (0xFF << 24)));
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SkScalar x = rand.nextRangeScalar(min, max);
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SkScalar y = rand.nextRangeScalar(min, max);
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SkScalar w = rand.nextRangeScalar(0, size);
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SkScalar h = rand.nextRangeScalar(0, size);
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canvas->drawRect(SkRect::MakeXYWH(x, y, w, h), paint);
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}
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}
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bool onAnimate(const AnimTimer& timer) override { return true; }
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private:
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typedef GM INHERITED;
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};
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DEF_GM(return new SimpleRectGM;)
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