c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
173 lines
5.3 KiB
C++
173 lines
5.3 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "tools/ToolUtils.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkStream.h"
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#include "include/core/SkTextBlob.h"
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#include "include/core/SkTypeface.h"
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#include "include/effects/SkGradientShader.h"
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#include "tools/Resources.h"
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namespace skiagm {
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class TextBlobTransforms : public GM {
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public:
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// This gm tests that textblobs can be translated, rotated, and scaled
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TextBlobTransforms() {}
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protected:
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void onOnceBeforeDraw() override {
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SkTextBlobBuilder builder;
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// make textblob. To stress distance fields, we choose sizes appropriately
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SkFont font(ToolUtils::create_portable_typeface(), 162);
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font.setEdging(SkFont::Edging::kAlias);
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const char* text = "A";
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SkRect bounds;
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font.measureText(text, strlen(text), kUTF8_SkTextEncoding, &bounds);
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ToolUtils::add_to_text_blob(&builder, text, font, 0, 0);
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// Medium
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SkScalar xOffset = bounds.width() + 5;
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font.setSize(72);
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text = "B";
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ToolUtils::add_to_text_blob(&builder, text, font, xOffset, 0);
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font.measureText(text, strlen(text), kUTF8_SkTextEncoding, &bounds);
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SkScalar yOffset = bounds.height();
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// Small
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font.setSize(32);
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text = "C";
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ToolUtils::add_to_text_blob(&builder, text, font, xOffset, -yOffset - 10);
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// build
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fBlob = builder.make();
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}
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SkString onShortName() override {
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return SkString("textblobtransforms");
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}
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SkISize onISize() override {
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return SkISize::Make(kWidth, kHeight);
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}
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void onDraw(SkCanvas* canvas) override {
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canvas->drawColor(SK_ColorGRAY);
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SkPaint paint;
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SkRect bounds = fBlob->bounds();
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canvas->translate(20, 20);
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// Colors were chosen to map to pairs of canonical colors. The GPU Backend will cache A8
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// Texture Blobs based on the canonical color they map to. Canonical colors are used to
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// create masks. For A8 there are 8 of them.
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//SkColor colors[] = {SK_ColorCYAN, SK_ColorLTGRAY, SK_ColorYELLOW, SK_ColorWHITE};
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SkScalar xOffset = SkScalarCeilToScalar(bounds.width());
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SkScalar yOffset = SkScalarCeilToScalar(bounds.height());
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// first translate
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canvas->translate(xOffset, 2 * yOffset);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->translate(-xOffset, 0);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->translate(2 * xOffset, 0);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->translate(-xOffset, -yOffset);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->translate(0, 2 * yOffset);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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// now rotate
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canvas->translate(4 * xOffset, -yOffset);
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canvas->rotate(180.f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(-180.f);
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canvas->translate(0, -yOffset);
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canvas->rotate(-180.f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(270.f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(-90.f);
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canvas->translate(-xOffset, yOffset);
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canvas->rotate(-90.f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(90.f);
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// and scales
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canvas->translate(- 3 * xOffset, 3 * yOffset);
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canvas->scale(1.5f, 1.5f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->translate(xOffset, 0);
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canvas->scale(.25f, .25f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->translate(xOffset, 0);
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canvas->scale(3.f, 2.f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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// finally rotates, scales, and translates together
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canvas->translate(xOffset, 0);
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canvas->rotate(23.f);
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canvas->scale(.33f, .5f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(-46.f);
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canvas->translate(xOffset, 0);
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canvas->scale(1.2f, 1.1f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(46.f);
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canvas->translate(xOffset, 0);
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canvas->scale(1.1f, 1.2f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(46.f);
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canvas->translate(xOffset, 0);
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canvas->scale(.95f, 1.1f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(46.f);
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canvas->translate(xOffset, 0);
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canvas->scale(1.3f, .7f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(46.f);
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canvas->translate(xOffset, 0);
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canvas->scale(.8f, 1.1f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(10.f);
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canvas->translate(xOffset, 0);
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canvas->scale(1.f, 5.f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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canvas->rotate(5.f);
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canvas->translate(xOffset, 0);
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canvas->scale(5.f, 1.f);
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canvas->drawTextBlob(fBlob, 0, 0, paint);
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}
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private:
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sk_sp<SkTextBlob> fBlob;
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static constexpr int kWidth = 1000;
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static constexpr int kHeight = 1200;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new TextBlobTransforms;)
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}
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