c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
79 lines
1.8 KiB
C++
79 lines
1.8 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkStream.h"
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#include "tools/Resources.h"
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/***
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*
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* This GM reproduces Skia bug 2904, in which a tiled bitmap shader was failing to draw correctly
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* when fractional image scaling was ignored by the high quality bitmap scaler.
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*
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***/
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namespace skiagm {
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class TiledScaledBitmapGM : public GM {
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public:
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TiledScaledBitmapGM() {
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}
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protected:
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SkString onShortName() override {
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return SkString("tiledscaledbitmap");
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}
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SkISize onISize() override {
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return SkISize::Make(1016, 616);
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}
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static SkBitmap make_bm(int width, int height) {
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SkBitmap bm;
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bm.allocN32Pixels(width, height);
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bm.eraseColor(SK_ColorTRANSPARENT);
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SkCanvas canvas(bm);
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SkPaint paint;
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paint.setAntiAlias(true);
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canvas.drawCircle(width/2.f, height/2.f, width/4.f, paint);
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return bm;
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}
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void onOnceBeforeDraw() override {
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fBitmap = make_bm(360, 288);
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}
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void onDraw(SkCanvas* canvas) override {
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setFilterQuality(kHigh_SkFilterQuality);
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SkMatrix mat;
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mat.setScale(121.f/360.f, 93.f/288.f);
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mat.postTranslate(-72, -72);
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paint.setShader(fBitmap.makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &mat));
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canvas->drawRect({ 8, 8, 1008, 608 }, paint);
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}
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private:
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SkBitmap fBitmap;
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new TiledScaledBitmapGM;)
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}
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