c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColorPriv.h"
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#include "include/core/SkShader.h"
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#include "src/utils/SkUTF.h"
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#include "tools/ToolUtils.h"
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namespace skiagm {
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static SkBitmap make_bitmap() {
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SkBitmap bm;
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bm.allocN32Pixels(1, 1);
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*bm.getAddr32(0, 0) = SkPackARGB32(0x80, 0x80, 0, 0);
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return bm;
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}
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class TinyBitmapGM : public GM {
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public:
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TinyBitmapGM() {
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this->setBGColor(0xFFDDDDDD);
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}
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protected:
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SkString onShortName() {
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return SkString("tinybitmap");
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}
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virtual SkISize onISize() { return SkISize::Make(100, 100); }
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virtual void onDraw(SkCanvas* canvas) {
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SkBitmap bm = make_bitmap();
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SkPaint paint;
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paint.setAlphaf(0.5f);
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paint.setShader(bm.makeShader(SkTileMode::kRepeat, SkTileMode::kMirror));
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canvas->drawPaint(paint);
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}
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private:
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM( return new TinyBitmapGM; )
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}
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