c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
386 lines
13 KiB
C++
386 lines
13 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrBackendSurface_DEFINED
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#define GrBackendSurface_DEFINED
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#include "include/gpu/GrTypes.h"
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#include "include/gpu/gl/GrGLTypes.h"
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#include "include/gpu/mock/GrMockTypes.h"
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#include "include/gpu/vk/GrVkTypes.h"
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#include "include/private/GrVkTypesPriv.h"
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class GrVkImageLayout;
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#ifdef SK_METAL
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#include "include/gpu/mtl/GrMtlTypes.h"
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#endif
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#if !SK_SUPPORT_GPU
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// SkSurface and SkImage rely on a minimal version of these always being available
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class SK_API GrBackendTexture {
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public:
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GrBackendTexture() {}
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bool isValid() const { return false; }
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};
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class SK_API GrBackendRenderTarget {
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public:
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GrBackendRenderTarget() {}
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bool isValid() const { return false; }
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};
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#else
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class SK_API GrBackendFormat {
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public:
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// Creates an invalid backend format.
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GrBackendFormat() : fValid(false) {}
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static GrBackendFormat MakeGL(GrGLenum format, GrGLenum target) {
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return GrBackendFormat(format, target);
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}
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static GrBackendFormat MakeVk(VkFormat format) {
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return GrBackendFormat(format, GrVkYcbcrConversionInfo());
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}
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// This is used for external textures and the VkFormat is assumed to be VK_FORMAT_UNDEFINED.
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// This call is only supported on Android since the GrVkYcbcrConvesionInfo contains an android
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// external format.
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static GrBackendFormat MakeVk(const GrVkYcbcrConversionInfo& ycbcrInfo);
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#ifdef SK_METAL
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static GrBackendFormat MakeMtl(GrMTLPixelFormat format) {
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return GrBackendFormat(format);
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}
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#endif
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static GrBackendFormat MakeMock(GrPixelConfig config) {
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return GrBackendFormat(config);
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}
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bool operator==(const GrBackendFormat& that) const;
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bool operator!=(const GrBackendFormat& that) const { return !(*this == that); }
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GrBackendApi backend() const { return fBackend; }
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GrTextureType textureType() const { return fTextureType; }
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// If the backend API is GL, these return a pointer to the format and target. Otherwise
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// it returns nullptr.
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const GrGLenum* getGLFormat() const;
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const GrGLenum* getGLTarget() const;
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// If the backend API is Vulkan, this returns a pointer to a VkFormat. Otherwise
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// it returns nullptr
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const VkFormat* getVkFormat() const;
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const GrVkYcbcrConversionInfo* getVkYcbcrConversionInfo() const;
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#ifdef SK_METAL
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// If the backend API is Metal, this returns a pointer to a GrMTLPixelFormat. Otherwise
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// it returns nullptr
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const GrMTLPixelFormat* getMtlFormat() const;
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#endif
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// If the backend API is Mock, this returns a pointer to a GrPixelConfig. Otherwise
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// it returns nullptr.
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const GrPixelConfig* getMockFormat() const;
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// If possible, copies the GrBackendFormat and forces the texture type to be Texture2D. If the
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// GrBackendFormat was for Vulkan and it originally had a GrVkYcbcrConversionInfo, we will
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// remove the conversion and set the format to be VK_FORMAT_R8G8B8A8_UNORM.
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GrBackendFormat makeTexture2D() const;
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// Returns true if the backend format has been initialized.
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bool isValid() const { return fValid; }
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private:
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GrBackendFormat(GrGLenum format, GrGLenum target);
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GrBackendFormat(const VkFormat vkFormat, const GrVkYcbcrConversionInfo&);
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#ifdef SK_METAL
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GrBackendFormat(const GrMTLPixelFormat mtlFormat);
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#endif
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GrBackendFormat(const GrPixelConfig config);
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GrBackendApi fBackend;
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bool fValid;
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union {
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GrGLenum fGLFormat; // the sized, internal format of the GL resource
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struct {
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VkFormat fFormat;
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GrVkYcbcrConversionInfo fYcbcrConversionInfo;
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} fVk;
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#ifdef SK_METAL
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GrMTLPixelFormat fMtlFormat;
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#endif
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GrPixelConfig fMockFormat;
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};
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GrTextureType fTextureType;
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};
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class SK_API GrBackendTexture {
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public:
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// Creates an invalid backend texture.
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GrBackendTexture() : fIsValid(false) {}
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// The GrGLTextureInfo must have a valid fFormat.
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GrBackendTexture(int width,
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int height,
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GrMipMapped,
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const GrGLTextureInfo& glInfo);
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GrBackendTexture(int width,
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int height,
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const GrVkImageInfo& vkInfo);
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#ifdef SK_METAL
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GrBackendTexture(int width,
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int height,
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GrMipMapped,
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const GrMtlTextureInfo& mtlInfo);
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#endif
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GrBackendTexture(int width,
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int height,
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GrMipMapped,
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const GrMockTextureInfo& mockInfo);
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GrBackendTexture(const GrBackendTexture& that);
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~GrBackendTexture();
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GrBackendTexture& operator=(const GrBackendTexture& that);
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int width() const { return fWidth; }
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int height() const { return fHeight; }
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bool hasMipMaps() const { return GrMipMapped::kYes == fMipMapped; }
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GrBackendApi backend() const {return fBackend; }
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// If the backend API is GL, copies a snapshot of the GrGLTextureInfo struct into the passed in
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// pointer and returns true. Otherwise returns false if the backend API is not GL.
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bool getGLTextureInfo(GrGLTextureInfo*) const;
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// If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed
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// in pointer and returns true. This snapshot will set the fImageLayout to the current layout
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// state. Otherwise returns false if the backend API is not Vulkan.
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bool getVkImageInfo(GrVkImageInfo*) const;
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// Anytime the client changes the VkImageLayout of the VkImage captured by this
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// GrBackendTexture, they must call this function to notify Skia of the changed layout.
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void setVkImageLayout(VkImageLayout);
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#ifdef SK_METAL
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// If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed
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// in pointer and returns true. Otherwise returns false if the backend API is not Metal.
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bool getMtlTextureInfo(GrMtlTextureInfo*) const;
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#endif
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// Get the GrBackendFormat for this texture (or an invalid format if this is not valid).
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GrBackendFormat getBackendFormat() const;
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// If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed
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// in pointer and returns true. Otherwise returns false if the backend API is not Mock.
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bool getMockTextureInfo(GrMockTextureInfo*) const;
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// Returns true if the backend texture has been initialized.
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bool isValid() const { return fIsValid; }
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#if GR_TEST_UTILS
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// We can remove the pixelConfig getter and setter once we remove the GrPixelConfig from the
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// GrBackendTexture and plumb the GrPixelconfig manually throughout our code (or remove all use
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// of GrPixelConfig in general).
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GrPixelConfig pixelConfig() const { return fConfig; }
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void setPixelConfig(GrPixelConfig config) { fConfig = config; }
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static bool TestingOnly_Equals(const GrBackendTexture& , const GrBackendTexture&);
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#endif
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private:
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// Friending for access to the GrPixelConfig
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friend class SkImage;
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friend class SkImage_Gpu;
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friend class SkImage_GpuBase;
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friend class SkImage_GpuYUVA;
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friend class SkPromiseImageHelper;
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friend class SkSurface;
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friend class GrAHardwareBufferImageGenerator;
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friend class GrBackendTextureImageGenerator;
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friend class GrProxyProvider;
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friend class GrGpu;
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friend class GrGLGpu;
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friend class GrVkGpu;
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friend class GrMtlGpu;
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friend class PromiseImageHelper;
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GrPixelConfig config() const { return fConfig; }
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// Requires friending of GrVkGpu (done above already)
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sk_sp<GrVkImageLayout> getGrVkImageLayout() const;
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friend class GrVkTexture;
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#ifdef SK_VULKAN
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GrBackendTexture(int width,
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int height,
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const GrVkImageInfo& vkInfo,
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sk_sp<GrVkImageLayout> layout);
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#endif
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// Free and release and resources being held by the GrBackendTexture.
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void cleanup();
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bool fIsValid;
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int fWidth; //<! width in pixels
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int fHeight; //<! height in pixels
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GrPixelConfig fConfig;
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GrMipMapped fMipMapped;
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GrBackendApi fBackend;
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union {
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GrGLTextureInfo fGLInfo;
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GrVkBackendSurfaceInfo fVkInfo;
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#ifdef SK_METAL
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GrMtlTextureInfo fMtlInfo;
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#endif
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GrMockTextureInfo fMockInfo;
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};
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};
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class SK_API GrBackendRenderTarget {
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public:
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// Creates an invalid backend texture.
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GrBackendRenderTarget() : fIsValid(false) {}
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// The GrGLTextureInfo must have a valid fFormat.
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GrBackendRenderTarget(int width,
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int height,
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int sampleCnt,
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int stencilBits,
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const GrGLFramebufferInfo& glInfo);
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/** Deprecated, use version that does not take stencil bits. */
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GrBackendRenderTarget(int width,
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int height,
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int sampleCnt,
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int stencilBits,
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const GrVkImageInfo& vkInfo);
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GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo);
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#ifdef SK_METAL
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GrBackendRenderTarget(int width,
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int height,
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int sampleCnt,
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const GrMtlTextureInfo& mtlInfo);
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#endif
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GrBackendRenderTarget(int width,
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int height,
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int sampleCnt,
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int stencilBits,
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const GrMockRenderTargetInfo& mockInfo);
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~GrBackendRenderTarget();
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GrBackendRenderTarget(const GrBackendRenderTarget& that);
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GrBackendRenderTarget& operator=(const GrBackendRenderTarget&);
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int width() const { return fWidth; }
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int height() const { return fHeight; }
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int sampleCnt() const { return fSampleCnt; }
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int stencilBits() const { return fStencilBits; }
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GrBackendApi backend() const {return fBackend; }
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// If the backend API is GL, copies a snapshot of the GrGLFramebufferInfo struct into the passed
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// in pointer and returns true. Otherwise returns false if the backend API is not GL.
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bool getGLFramebufferInfo(GrGLFramebufferInfo*) const;
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// If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed
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// in pointer and returns true. This snapshot will set the fImageLayout to the current layout
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// state. Otherwise returns false if the backend API is not Vulkan.
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bool getVkImageInfo(GrVkImageInfo*) const;
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// Anytime the client changes the VkImageLayout of the VkImage captured by this
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// GrBackendRenderTarget, they must call this function to notify Skia of the changed layout.
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void setVkImageLayout(VkImageLayout);
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#ifdef SK_METAL
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// If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed
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// in pointer and returns true. Otherwise returns false if the backend API is not Metal.
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bool getMtlTextureInfo(GrMtlTextureInfo*) const;
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#endif
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// If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed
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// in pointer and returns true. Otherwise returns false if the backend API is not Mock.
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bool getMockRenderTargetInfo(GrMockRenderTargetInfo*) const;
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// Returns true if the backend texture has been initialized.
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bool isValid() const { return fIsValid; }
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#if GR_TEST_UTILS
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// We can remove the pixelConfig getter and setter once we remove the pixel config from the
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// GrBackendRenderTarget and plumb the pixel config manually throughout our code (or remove all
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// use of GrPixelConfig in general).
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GrPixelConfig pixelConfig() const { return fConfig; }
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void setPixelConfig(GrPixelConfig config) { fConfig = config; }
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static bool TestingOnly_Equals(const GrBackendRenderTarget&, const GrBackendRenderTarget&);
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#endif
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private:
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// Friending for access to the GrPixelConfig
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friend class SkSurface;
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friend class SkSurface_Gpu;
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friend class SkImage_Gpu;
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friend class GrGpu;
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friend class GrGLGpu;
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friend class GrProxyProvider;
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friend class GrVkGpu;
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friend class GrMtlGpu;
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GrPixelConfig config() const { return fConfig; }
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// Requires friending of GrVkGpu (done above already)
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sk_sp<GrVkImageLayout> getGrVkImageLayout() const;
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friend class GrVkRenderTarget;
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GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo,
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sk_sp<GrVkImageLayout> layout);
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// Free and release and resources being held by the GrBackendTexture.
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void cleanup();
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bool fIsValid;
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int fWidth; //<! width in pixels
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int fHeight; //<! height in pixels
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int fSampleCnt;
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int fStencilBits;
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GrPixelConfig fConfig;
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GrBackendApi fBackend;
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union {
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GrGLFramebufferInfo fGLInfo;
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GrVkBackendSurfaceInfo fVkInfo;
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#ifdef SK_METAL
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GrMtlTextureInfo fMtlInfo;
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#endif
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GrMockRenderTargetInfo fMockInfo;
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};
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};
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#endif
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#endif
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