c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
74 lines
3.5 KiB
C++
74 lines
3.5 KiB
C++
/*
|
|
* Copyright 2016 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
#ifndef GrVkBackendContext_DEFINED
|
|
#define GrVkBackendContext_DEFINED
|
|
|
|
#include "include/core/SkRefCnt.h"
|
|
#include "include/gpu/vk/GrVkMemoryAllocator.h"
|
|
#include "include/gpu/vk/GrVkTypes.h"
|
|
|
|
class GrVkExtensions;
|
|
|
|
enum GrVkExtensionFlags {
|
|
kEXT_debug_report_GrVkExtensionFlag = 0x0001,
|
|
kNV_glsl_shader_GrVkExtensionFlag = 0x0002,
|
|
kKHR_surface_GrVkExtensionFlag = 0x0004,
|
|
kKHR_swapchain_GrVkExtensionFlag = 0x0008,
|
|
kKHR_win32_surface_GrVkExtensionFlag = 0x0010,
|
|
kKHR_android_surface_GrVkExtensionFlag = 0x0020,
|
|
kKHR_xcb_surface_GrVkExtensionFlag = 0x0040,
|
|
};
|
|
|
|
enum GrVkFeatureFlags {
|
|
kGeometryShader_GrVkFeatureFlag = 0x0001,
|
|
kDualSrcBlend_GrVkFeatureFlag = 0x0002,
|
|
kSampleRateShading_GrVkFeatureFlag = 0x0004,
|
|
};
|
|
|
|
// It is not guarenteed VkPhysicalDeviceProperties2 will be in the client's header so we forward
|
|
// declare it here to be safe.
|
|
struct VkPhysicalDeviceFeatures2;
|
|
|
|
// The BackendContext contains all of the base Vulkan objects needed by the GrVkGpu. The assumption
|
|
// is that the client will set these up and pass them to the GrVkGpu constructor. The VkDevice
|
|
// created must support at least one graphics queue, which is passed in as well.
|
|
// The QueueFamilyIndex must match the family of the given queue. It is needed for CommandPool
|
|
// creation, and any GrBackendObjects handed to us (e.g., for wrapped textures) needs to be created
|
|
// in or transitioned to that family. The refs held by members of this struct must be released
|
|
// (either by deleting the struct or manually releasing the refs) before the underlying vulkan
|
|
// device and instance are destroyed.
|
|
struct SK_API GrVkBackendContext {
|
|
VkInstance fInstance;
|
|
VkPhysicalDevice fPhysicalDevice;
|
|
VkDevice fDevice;
|
|
VkQueue fQueue;
|
|
uint32_t fGraphicsQueueIndex;
|
|
uint32_t fMinAPIVersion; // Deprecated. Set fInstanceVersion instead.
|
|
uint32_t fInstanceVersion = 0; // Deprecated. Set fMaxApiVersion instead.
|
|
// The max api version set here should match the value set in VkApplicationInfo::apiVersion when
|
|
// then VkInstance was created.
|
|
uint32_t fMaxAPIVersion = 0;
|
|
uint32_t fExtensions = 0; // Deprecated. Use fVkExtensions instead.
|
|
const GrVkExtensions* fVkExtensions = nullptr;
|
|
uint32_t fFeatures; // Deprecated. Use either fDeviceFeatures[2] instead.
|
|
// The client can create their VkDevice with either a VkPhysicalDeviceFeatures or
|
|
// VkPhysicalDeviceFeatures2 struct, thus we have to support taking both. The
|
|
// VkPhysicalDeviceFeatures2 struct is needed so we know if the client enabled any extension
|
|
// specific features. If fDeviceFeatures2 is not null then we ignore fDeviceFeatures. If both
|
|
// fDeviceFeatures and fDeviceFeatures2 are null we will assume no features are enabled.
|
|
VkPhysicalDeviceFeatures* fDeviceFeatures = nullptr;
|
|
VkPhysicalDeviceFeatures2* fDeviceFeatures2 = nullptr;
|
|
sk_sp<GrVkMemoryAllocator> fMemoryAllocator;
|
|
GrVkGetProc fGetProc = nullptr;
|
|
// This is deprecated and should be set to false. The client is responsible for managing the
|
|
// lifetime of the VkInstance and VkDevice objects.
|
|
bool fOwnsInstanceAndDevice = false;
|
|
};
|
|
|
|
#endif
|