c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
96 lines
3.1 KiB
C++
96 lines
3.1 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/codec/SkCodec.h"
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#include "include/core/SkBitmap.h"
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#include "include/core/SkData.h"
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#include "include/core/SkImageInfo.h"
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#include "include/core/SkRefCnt.h"
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#include "include/core/SkStream.h"
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#include "include/private/SkTemplates.h"
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#include "src/core/SkMakeUnique.h"
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#include "tests/Test.h"
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#include "tools/Resources.h"
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#include <cstring>
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#include <memory>
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#include <utility>
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namespace {
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// This class wraps another SkStream. It does not own the underlying stream, so
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// that the underlying stream can be reused starting from where the first
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// client left off. This mimics Android's JavaInputStreamAdaptor.
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class UnowningStream : public SkStream {
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public:
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explicit UnowningStream(SkStream* stream)
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: fStream(stream)
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{}
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size_t read(void* buf, size_t bytes) override {
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return fStream->read(buf, bytes);
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}
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bool rewind() override {
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return fStream->rewind();
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}
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bool isAtEnd() const override {
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return fStream->isAtEnd();
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}
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private:
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SkStream* fStream; // Unowned.
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};
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} // namespace
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// Test that some SkCodecs do not attempt to read input beyond the logical
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// end of the data. Some other SkCodecs do, but some Android apps rely on not
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// doing so for PNGs. Test on other formats that work.
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DEF_TEST(Codec_end, r) {
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for (const char* path : { "images/plane.png",
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"images/yellow_rose.png",
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"images/plane_interlaced.png",
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"images/google_chrome.ico",
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"images/color_wheel.ico",
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"images/mandrill.wbmp",
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"images/randPixels.bmp",
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}) {
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sk_sp<SkData> data = GetResourceAsData(path);
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if (!data) {
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continue;
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}
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const int kNumImages = 2;
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const size_t size = data->size();
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sk_sp<SkData> multiData = SkData::MakeUninitialized(size * kNumImages);
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void* dst = multiData->writable_data();
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for (int i = 0; i < kNumImages; i++) {
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memcpy(SkTAddOffset<void>(dst, size * i), data->data(), size);
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}
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data.reset();
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SkMemoryStream stream(std::move(multiData));
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for (int i = 0; i < kNumImages; ++i) {
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std::unique_ptr<SkCodec> codec(SkCodec::MakeFromStream(
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skstd::make_unique<UnowningStream>(&stream)));
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if (!codec) {
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ERRORF(r, "Failed to create a codec from %s, iteration %i", path, i);
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continue;
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}
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auto info = codec->getInfo().makeColorType(kN32_SkColorType);
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SkBitmap bm;
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bm.allocPixels(info);
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auto result = codec->getPixels(bm.info(), bm.getPixels(), bm.rowBytes());
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if (result != SkCodec::kSuccess) {
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ERRORF(r, "Failed to getPixels from %s, iteration %i error %i", path, i, result);
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continue;
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}
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}
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}
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}
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