c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
123 lines
3.5 KiB
Plaintext
123 lines
3.5 KiB
Plaintext
/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#import <Cocoa/Cocoa.h>
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#include "tools/sk_app/Application.h"
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#include "tools/sk_app/mac/Window_mac.h"
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@interface AppDelegate : NSObject<NSApplicationDelegate, NSWindowDelegate>
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@property (nonatomic, assign) BOOL done;
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@end
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@implementation AppDelegate : NSObject
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@synthesize done = _done;
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- (id)init {
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self = [super init];
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_done = FALSE;
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return self;
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}
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender {
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_done = TRUE;
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return NSTerminateCancel;
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}
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- (void)applicationDidFinishLaunching:(NSNotification *)notification {
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[NSApp stop:nil];
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}
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@end
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///////////////////////////////////////////////////////////////////////////////////////////
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using sk_app::Application;
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using sk_app::Window_mac;
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int main(int argc, char * argv[]) {
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#if MAC_OS_X_VERSION_MAX_ALLOWED < 1070
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// we only run on systems that support at least Core Profile 3.2
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return EXIT_FAILURE;
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#endif
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NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
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[NSApplication sharedApplication];
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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//Create the application menu.
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NSMenu* menuBar=[[NSMenu alloc] initWithTitle:@"AMainMenu"];
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[NSApp setMenu:menuBar];
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NSMenuItem* item;
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NSMenu* subMenu;
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item=[[NSMenuItem alloc] initWithTitle:@"Apple" action:NULL keyEquivalent:@""];
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[menuBar addItem:item];
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subMenu=[[NSMenu alloc] initWithTitle:@"Apple"];
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[menuBar setSubmenu:subMenu forItem:item];
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[item release];
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item=[[NSMenuItem alloc] initWithTitle:@"Quit" action:@selector(terminate:) keyEquivalent:@"q"];
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[subMenu addItem:item];
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[item release];
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[subMenu release];
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// Set AppDelegate to catch certain global events
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AppDelegate* appDelegate = [[[AppDelegate alloc] init] autorelease];
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[NSApp setDelegate:appDelegate];
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Application* app = Application::Create(argc, argv, nullptr);
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// This will run until the application finishes launching, then lets us take over
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[NSApp run];
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// Now we process the events
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while (![appDelegate done]) {
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// Rather than depending on a Mac event to drive this, we treat our window
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// invalidation flag as a separate event stream. Window::onPaint() will clear
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// the invalidation flag, effectively removing it from the stream.
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Window_mac::PaintWindows();
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NSEvent* event;
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do {
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event = [NSApp nextEventMatchingMask:NSAnyEventMask
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untilDate:[NSDate distantPast]
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inMode:NSDefaultRunLoopMode
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dequeue:YES];
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NSEventType type = event.type;
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switch (type) {
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case NSEventTypeKeyDown:
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case NSEventTypeKeyUp:
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case NSEventTypeLeftMouseDown:
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case NSEventTypeLeftMouseUp:
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case NSEventTypeLeftMouseDragged:
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case NSEventTypeMouseMoved:
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case NSEventTypeScrollWheel:
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Window_mac::HandleWindowEvent(event);
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break;
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default:
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break;
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}
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// We send all events through the system to catch window close events, drags, etc.
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[NSApp sendEvent:event];
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} while (event != nil);
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app->onIdle();
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}
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delete app;
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[menuBar release];
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[pool release];
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return EXIT_SUCCESS;
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}
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