skia2/tools/sk_app/mac/main_mac.mm
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

123 lines
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/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#import <Cocoa/Cocoa.h>
#include "tools/sk_app/Application.h"
#include "tools/sk_app/mac/Window_mac.h"
@interface AppDelegate : NSObject<NSApplicationDelegate, NSWindowDelegate>
@property (nonatomic, assign) BOOL done;
@end
@implementation AppDelegate : NSObject
@synthesize done = _done;
- (id)init {
self = [super init];
_done = FALSE;
return self;
}
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender {
_done = TRUE;
return NSTerminateCancel;
}
- (void)applicationDidFinishLaunching:(NSNotification *)notification {
[NSApp stop:nil];
}
@end
///////////////////////////////////////////////////////////////////////////////////////////
using sk_app::Application;
using sk_app::Window_mac;
int main(int argc, char * argv[]) {
#if MAC_OS_X_VERSION_MAX_ALLOWED < 1070
// we only run on systems that support at least Core Profile 3.2
return EXIT_FAILURE;
#endif
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
[NSApplication sharedApplication];
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
//Create the application menu.
NSMenu* menuBar=[[NSMenu alloc] initWithTitle:@"AMainMenu"];
[NSApp setMenu:menuBar];
NSMenuItem* item;
NSMenu* subMenu;
item=[[NSMenuItem alloc] initWithTitle:@"Apple" action:NULL keyEquivalent:@""];
[menuBar addItem:item];
subMenu=[[NSMenu alloc] initWithTitle:@"Apple"];
[menuBar setSubmenu:subMenu forItem:item];
[item release];
item=[[NSMenuItem alloc] initWithTitle:@"Quit" action:@selector(terminate:) keyEquivalent:@"q"];
[subMenu addItem:item];
[item release];
[subMenu release];
// Set AppDelegate to catch certain global events
AppDelegate* appDelegate = [[[AppDelegate alloc] init] autorelease];
[NSApp setDelegate:appDelegate];
Application* app = Application::Create(argc, argv, nullptr);
// This will run until the application finishes launching, then lets us take over
[NSApp run];
// Now we process the events
while (![appDelegate done]) {
// Rather than depending on a Mac event to drive this, we treat our window
// invalidation flag as a separate event stream. Window::onPaint() will clear
// the invalidation flag, effectively removing it from the stream.
Window_mac::PaintWindows();
NSEvent* event;
do {
event = [NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate distantPast]
inMode:NSDefaultRunLoopMode
dequeue:YES];
NSEventType type = event.type;
switch (type) {
case NSEventTypeKeyDown:
case NSEventTypeKeyUp:
case NSEventTypeLeftMouseDown:
case NSEventTypeLeftMouseUp:
case NSEventTypeLeftMouseDragged:
case NSEventTypeMouseMoved:
case NSEventTypeScrollWheel:
Window_mac::HandleWindowEvent(event);
break;
default:
break;
}
// We send all events through the system to catch window close events, drags, etc.
[NSApp sendEvent:event];
} while (event != nil);
app->onIdle();
}
delete app;
[menuBar release];
[pool release];
return EXIT_SUCCESS;
}