1be1f8d097
SK_SUPPORT_LEGACY_BLURMASKFILTER Bug: skia: Change-Id: Ic3e27e08e6e3cd2ffc1cd13b044e197bebc96236 Reviewed-on: https://skia-review.googlesource.com/113940 Commit-Queue: Mike Reed <reed@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "SkBlurImageFilter.h"
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#include "SkMaskFilter.h"
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#include "gm.h"
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#include "sk_tool_utils.h"
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DEF_SIMPLE_GM(blurimagevmask, canvas, 700, 1200) {
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setColor(SK_ColorBLACK);
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SkPaint textPaint;
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textPaint.setAntiAlias(true);
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sk_tool_utils::set_portable_typeface(&textPaint);
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textPaint.setTextSize(SkIntToScalar(25));
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const double sigmas[] = {3.0, 8.0, 16.0, 24.0, 32.0};
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canvas->drawString("mask blur", 285, 50, textPaint);
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canvas->drawString("image blur", 285 + 250, 50, textPaint);
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SkRect r = {35, 100, 135, 200};
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for (auto sigma:sigmas) {
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canvas->drawRect(r, paint);
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char out[100];
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sprintf(out, "Sigma: %g", sigma);
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canvas->drawString(out, r.left(), r.bottom() + 35, textPaint);
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r.offset(250, 0);
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paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, sigma));
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canvas->drawRect(r, paint);
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paint.setMaskFilter(nullptr);
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SkPaint imageBlurPaint;
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r.offset(250, 0);
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imageBlurPaint.setImageFilter(SkBlurImageFilter::Make(sigma, sigma, nullptr));
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canvas->saveLayer(nullptr, &imageBlurPaint);
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canvas->drawRect(r, paint);
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canvas->restore();
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r.offset(-500, 200);
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}
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}
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#include "Resources.h"
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DEF_SIMPLE_GM(blur_image, canvas, 500, 500) {
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auto image = GetResourceAsImage("images/mandrill_128.png");
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SkPaint paint;
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paint.setMaskFilter(SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, 4));
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// both of these should draw with the blur, but (formerally) we had a bug where the unscaled
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// version (taking the spriteblitter code path) ignore the maskfilter.
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canvas->drawImage(image, 10, 10, &paint);
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canvas->scale(1.01f, 1.01f);
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canvas->drawImage(image, 10 + image->width() + 10.f, 10, &paint);
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}
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