skia2/dm
Robert Phillips c186e17a6b Add handling to ViaDDL for images that are too large to be uploaded in one go
In Chrome's use case they are already doing a lot of work to determine where a given texture lands in device space. Presumably, part of that analysis is to determine if a texture is too big and either resize it or break it up. It seems unlikely they would be letting us upload it and draw it tiled.

Bug: skia:7762
Change-Id: Ia95abc52f7e99c0a6ddef9f6db6237adba8cbc93
Reviewed-on: https://skia-review.googlesource.com/121892
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2018-04-17 20:57:01 +00:00
..
DM.cpp Remove old method of drawing DDL SKPs from DM (in favor of ViaDDL method) 2018-03-28 17:21:24 +00:00
DMGpuSupport.h Add GM configs that test rendering to a GL backend texture and render target 2018-03-09 16:32:10 +00:00
DMGpuTestProcs.cpp Use GrContextFactories that produce a single GrContext in unit tests. 2017-11-15 22:03:07 +00:00
DMJsonWriter.cpp Move SkOSPath out of include/core. 2016-11-08 20:20:15 +00:00
DMJsonWriter.h Add gamma_correct option field to dm.json 2016-02-29 07:38:01 -08:00
DMSrcSink.cpp Add handling to ViaDDL for images that are too large to be uploaded in one go 2018-04-17 20:57:01 +00:00
DMSrcSink.h Remove old method of drawing DDL SKPs from DM (in favor of ViaDDL method) 2018-03-28 17:21:24 +00:00